Dune: Fall of the Imperium Review
Posted by Jared Rascher | Apr 15, 2024 | Reviews | 0
Gnomecast 186 – Mixing Genres
Posted by Poddy Gnomington | Apr 10, 2024 | Gnomecast | 0
The Carousel: Why I Believe Roleplayers Should Swi...
Posted by Michael Esperum | Apr 8, 2024 | General | 0
The Crusty Old Gnome: Tips for New Game Masters
Posted by Walt Ciechanowski | Apr 3, 2024 | Game Mastering, General, GMing Advice, Intro to Game Mastering | 0
Reviews Review
Posted by Jared Rascher | Apr 1, 2024 | General | 0
Adventure Design: Mood, Tone, and Theme
by J.T. Evans | Apr 17, 2024 | Game Making, Game Mastering, GMing Advice
When starting to design an adventure for your home group, the first things I always consider are the mood, tone, and theme of the adventure. This will dictate all design decisions, descriptions, monsters included, sometimes the treasure gained, and the general aesthetics of everything I create for...
Read MoreDune: Fall of the Imperium Review
by Jared Rascher | Apr 15, 2024 | Reviews
Licensed games usually take the approach of presenting material that can happen far away from the canon events of the setting. This works especially well in settings like Star Trek or Star Wars, where there is a literal galaxy of locations available for storytelling. Player characters may hear...
Read MoreGnomecast 186 – Mixing Genres
by Poddy Gnomington | Apr 10, 2024 | Gnomecast
https://polygamero.us/wp-content/uploads/2024/04/Gnomecast186.mp3 Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together! Links: D&D Lego! The Nebula Awards Daggerheart...
Read MoreThe Carousel: Why I Believe Roleplayers Should Swing
by Michael Esperum | Apr 8, 2024 | General
We are all familiar with the trope of a regular gaming group. You know, the one who meets on regular days in the regular gaming location. And while the particularities of the imagined group differ, the factors of time and space stay constant, but so too does the cast. Although we all know how...
Read MoreThe Crusty Old Gnome: Tips for New Game Masters
by Walt Ciechanowski | Apr 3, 2024 | Game Mastering, General, GMing Advice, Intro to Game Mastering
Face to face, out in the heat, hanging tough, staying hungry… — Survivor, “Eye of the Tiger” In a proud GM Dad moment, my eldest daughter just ran her...
Read MoreReviews Review
by Jared Rascher | Apr 1, 2024 | General
I’ve reviewed so many other things, and I feel like I’ve been missing a fundamental item in all of this. It’s key to understanding all of my other reviews. Today, I’m going to review the process of reviewing. I’ve literally been reviewing things from the time I was born. I remember my siblings...
Read MorePlanning By Mad Libs
by Phil Vecchione | Mar 29, 2024 | Game Mastering, GMing Advice
Planning in RPGs has always been a problem. On one hand, it’s often necessary for a group of players to plan out something their characters are trying to accomplish. On the other, most groups are not adept at planning, and even if they were, the activity is never that exciting at the table –...
Read MoreGnomecast 185 – Taking Over
by Poddy Gnomington | Mar 27, 2024 | Gnomecast
http://misdirectedmark.com/wp-content/uploads/2024/03/GC_185_takingoverGMing_final.mp3 Ang, Jared, and JT get together on the mics to talk about all the ins and outs of taking over the GMing duties in an existing group. Links: Pathfinder Mini-Dungeon Tome D&D 5e Mini-Dungeon Tome Coriolis: The...
Read MoreGirl by Moonlight Review
by Jared Rascher | Mar 25, 2024 | Reviews
It’s become a bit of a meme for people to declare characters from different genres to be “magical girls.” Prince Adam lives his life, during the day, as an unassuming royal heir that hasn’t quite grown up enough to assume his full responsibilities, but when he holds his sword aloft and says “by...
Read MoreFocusing Player Attention with Description
by Josh Storey | Mar 22, 2024 | Game Mastering, GMing Advice
As the GM, you are your players’ eyes, ears, and other senses. The choices you make when describing your game literally build the way they perceive their characters’ world, and their perceptions of the world will determine their actions. When they latch onto the wrong thing, be it the goblin barkeep instead of the mysterious figure in the corner or the stale corner of bread instead of the bloody murder weapon, nine times out of 10, it’s a failure of description.
Read MoreAdventure Design: Intro and Outline
by J.T. Evans | Mar 20, 2024 | Game Making, Game Mastering, GMing Advice
Welcome to a series of adventure design articles that I’m going to publish over the course of the next many months. The idea for this series hit me hard while I was at the bus stop waiting to pick up my man-child. I’d gotten there about twenty minutes early, and the ideas just starting...
Read MoreManaging Your Digital Library
by George PR | Mar 18, 2024 | Game Mastering
An Infinite Digital Bookcase I can still remember the first roleplaying game that I got in the early 1990s, the Advanced Dungeons and Dragons Dungeon Masters Guide. The colorful cover with a roaring dragon and fiery wizard left an indelible mark in my memory. I have long since traded or donated...
Read MoreUnbound Issue 3 (The Draw Fate) Breakdown
by Tomas Gimenez Rioja | Mar 15, 2024 | General
In a similar manner to my articles in which I break down the articles from Arcadia that I used to write for Tribality, I now present you a series of breakdowns for the Unbound collection. Leon Barillaro has been kind enough to provide me with a copy of the issue for me to check out and review. In...
Read MoreGnomecast 184 – D&D and Me
by Poddy Gnomington | Mar 13, 2024 | Gnomecast
http://misdirectedmark.com/wp-content/uploads/2024/03/GC_184_DnDandMe_Final.mp3 In honor of D&D’s 50th Anniversary, a whole bunch of Gnomes get on the mics to talk about our history with this venerable game. Prepare for a little nostalgia and musings about this hobby we all...
Read MoreA Life Well Lived Review
by Jared Rascher | Mar 11, 2024 | Reviews
In older editions of D&D, traveling from one place to another was an activity governed by a lot of rules, but not governed by a lot of active input by the player characters. Depending on what books your DM was using, you would find out how many days it would take to get from one location to...
Read MoreIt Came From The Stew Pot
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