Dune: Fall of the Imperium Review

Licensed games usually take the approach of presenting material that can happen far away from the canon events of the setting. This works especially well in settings like Star Trek or Star Wars, where there is a literal galaxy of locations available for storytelling. Player characters may hear...

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Gnomecast 186 – Mixing Genres

https://polygamero.us/wp-content/uploads/2024/04/Gnomecast186.mp3 Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together! Links: D&D Lego! The Nebula Awards Daggerheart...

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The Crusty Old Gnome: Tips for New Game Masters

Face to face, out in the heat, hanging tough, staying hungry…                                                                                                                                              — Survivor, “Eye of the Tiger” In a proud GM Dad moment, my eldest daughter just ran her...

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Reviews Review

I’ve reviewed so many other things, and I feel like I’ve been missing a fundamental item in all of this. It’s key to understanding all of my other reviews. Today, I’m going to review the process of reviewing. I’ve literally been reviewing things from the time I was born. I remember my siblings...

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Planning By Mad Libs

Planning in RPGs has always been a problem. On one hand, it’s often necessary for a group of players to plan out something their characters are trying to accomplish. On the other, most groups are not adept at planning, and even if they were, the activity is never that exciting at the table –...

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Gnomecast 185 – Taking Over

http://misdirectedmark.com/wp-content/uploads/2024/03/GC_185_takingoverGMing_final.mp3 Ang, Jared, and JT get together on the mics to talk about all the ins and outs of taking over the GMing duties in an existing group. Links: Pathfinder Mini-Dungeon Tome D&D 5e Mini-Dungeon Tome Coriolis: The...

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Girl by Moonlight Review

It’s become a bit of a meme for people to declare characters from different genres to be “magical girls.” Prince Adam lives his life, during the day, as an unassuming royal heir that hasn’t quite grown up enough to assume his full responsibilities, but when he holds his sword aloft and says “by...

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Focusing Player Attention with Description

As the GM, you are your players’ eyes, ears, and other senses. The choices you make when describing your game literally build the way they perceive their characters’ world, and their perceptions of the world will determine their actions. When they latch onto the wrong thing, be it the goblin barkeep instead of the mysterious figure in the corner or the stale corner of bread instead of the bloody murder weapon, nine times out of 10, it’s a failure of description.

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Managing Your Digital Library

An Infinite Digital Bookcase I can still remember the first roleplaying game that I got in the early 1990s, the Advanced Dungeons and Dragons Dungeon Masters Guide. The colorful cover with a roaring dragon and fiery wizard left an indelible mark in my memory. I have long since traded or donated...

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Unbound Issue 3 (The Draw Fate) Breakdown

In a similar manner to my articles in which I break down the articles from Arcadia that I used to write for Tribality, I now present you a series of breakdowns for the Unbound collection. Leon Barillaro has been kind enough to provide me with a copy of the issue for me to check out and review. In...

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Gnomecast 184 – D&D and Me

http://misdirectedmark.com/wp-content/uploads/2024/03/GC_184_DnDandMe_Final.mp3 In honor of D&D’s 50th Anniversary, a whole bunch of Gnomes get on the mics to talk about our history with this venerable game. Prepare for a little nostalgia and musings about this hobby we all...

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A Life Well Lived Review

In older editions of D&D, traveling from one place to another was an activity governed by a lot of rules, but not governed by a lot of active input by the player characters. Depending on what books your DM was using, you would find out how many days it would take to get from one location to...

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