|February 2, 2007||Posted by Martin Ralya (TT)|
Over on GameCraft, Levi Kornelson pointed out something I’ve never thought of in concrete terms: feedback at the gaming table is multi-directional. Feedback isn’t just players -> GM, it’s also GM -> players and players -> players — and fun is tied into each of those loops.
It’s one of those things where now that I’ve read it, it seems totally intuitive — and it makes past games where this process took place pop into sharp relief, because as a player and as a GM, I like all three types of feedback.
I’ve covered getting feedback from your players in depth, but I’ve never considered giving feedback to your players, or players giving each other feedback. As GMs, what are the best ways to approach giving our players feedback, and encouraging players to give each other feedback?