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	<title>Comments on: Preparing to Improvise</title>
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		<title>By: age</title>
		<link>http://www.gnomestew.com/tools-for-gms/preparing-to-improvise/comment-page-1#comment-417</link>
		<dc:creator>age</dc:creator>
		<pubDate>Fri, 23 May 2008 10:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=116#comment-417</guid>
		<description>The preparation for improvisation philosophy is so true. A big one is NPC and encounter names. Nothing is funnier and more obvious than being a player and meeting Cassius Ironwood and Xander Rangard in one encounter, then speaking to Jack and Jill the next. Hmmmm....a tad inconsequential. So I find a List of Names a definite must for good improv so that the PCs don&#039;t know who are major NPCs and who are just fodder.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;417&#039;,&#039;age&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>The preparation for improvisation philosophy is so true. A big one is NPC and encounter names. Nothing is funnier and more obvious than being a player and meeting Cassius Ironwood and Xander Rangard in one encounter, then speaking to Jack and Jill the next. Hmmmm&#8230;.a tad inconsequential. So I find a List of Names a definite must for good improv so that the PCs don&#8217;t know who are major NPCs and who are just fodder.
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		<title>By: Patrick Benson</title>
		<link>http://www.gnomestew.com/tools-for-gms/preparing-to-improvise/comment-page-1#comment-337</link>
		<dc:creator>Patrick Benson</dc:creator>
		<pubDate>Mon, 19 May 2008 20:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=116#comment-337</guid>
		<description>Tallarn - Various sources, but most notably from the design notes of some  of the D&amp;D 4e designers where they were addressing what was wrong with 3/3.5e. It seems that when they did the math that at low levels and high levels the PCs would hit the 60% sweet spot. Yet the mid level PCs would either have it too easy or too tough in 3/3.5e by their criteria. One of the main goals with 4e&#039;s design was to smooth that out so that the PCs would hit the sweet spot from the lower levels all the way through to the higher levels.

I&#039;ll see if I can post some links later to a source or two.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;337&#039;,&#039;Patrick Benson&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Tallarn &#8211; Various sources, but most notably from the design notes of some  of the D&amp;D 4e designers where they were addressing what was wrong with 3/3.5e. It seems that when they did the math that at low levels and high levels the PCs would hit the 60% sweet spot. Yet the mid level PCs would either have it too easy or too tough in 3/3.5e by their criteria. One of the main goals with 4e&#8217;s design was to smooth that out so that the PCs would hit the sweet spot from the lower levels all the way through to the higher levels.</p>
<p>I&#8217;ll see if I can post some links later to a source or two.
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		<title>By: tallarn</title>
		<link>http://www.gnomestew.com/tools-for-gms/preparing-to-improvise/comment-page-1#comment-300</link>
		<dc:creator>tallarn</dc:creator>
		<pubDate>Mon, 19 May 2008 08:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=116#comment-300</guid>
		<description>I&#039;m curious about this 60% sweet spot you mentioned - it makes logical sense to me but do you have any information as to where you got that figure?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;300&#039;,&#039;tallarn&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious about this 60% sweet spot you mentioned &#8211; it makes logical sense to me but do you have any information as to where you got that figure?
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		<title>By: Nephlm</title>
		<link>http://www.gnomestew.com/tools-for-gms/preparing-to-improvise/comment-page-1#comment-272</link>
		<dc:creator>Nephlm</dc:creator>
		<pubDate>Fri, 16 May 2008 15:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=116#comment-272</guid>
		<description>For preparing to improvise plots don&#039;t forget familiarity with the big list of RPG plots: http://www.io.com/~sjohn/plots.htm Just plug and play as  you go.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;272&#039;,&#039;Nephlm&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>For preparing to improvise plots don&#8217;t forget familiarity with the big list of RPG plots: <a href="http://www.io.com/~sjohn/plots.htm" rel="nofollow">http://www.io.com/~sjohn/plots.htm</a> Just plug and play as  you go.
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		<title>By: zacharythefirst</title>
		<link>http://www.gnomestew.com/tools-for-gms/preparing-to-improvise/comment-page-1#comment-264</link>
		<dc:creator>zacharythefirst</dc:creator>
		<pubDate>Fri, 16 May 2008 10:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=116#comment-264</guid>
		<description>I have my go-to games that work great for improv sessions.  I&#039;m a big Risus fan, so that and its Cliches handles a lot of the silly one-shots I generate.

Having been a Rifts GM for years, I don&#039;t even need to the book to create core characters.  Our default premise, since our improv games are a shifting group of people, is that the characters are part of a merc company--MercHouse--who get hired out to do different jobs.  It even allows for a little continuity as desired, but we can have a shifting roster with minimal disruption.

I have a lot of free adventures I&#039;ve downloaded throug the years--from fan sites, from WotC, etc, and I find that a lot of these have neat twists or limited scopes I&#039;m able to build upon without them being familiar to players.

Excellent point on the &quot;bling!&quot;  Just good cinematic GM advice, period.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;264&#039;,&#039;zacharythefirst&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have my go-to games that work great for improv sessions.  I&#8217;m a big Risus fan, so that and its Cliches handles a lot of the silly one-shots I generate.</p>
<p>Having been a Rifts GM for years, I don&#8217;t even need to the book to create core characters.  Our default premise, since our improv games are a shifting group of people, is that the characters are part of a merc company&#8211;MercHouse&#8211;who get hired out to do different jobs.  It even allows for a little continuity as desired, but we can have a shifting roster with minimal disruption.</p>
<p>I have a lot of free adventures I&#8217;ve downloaded throug the years&#8211;from fan sites, from WotC, etc, and I find that a lot of these have neat twists or limited scopes I&#8217;m able to build upon without them being familiar to players.</p>
<p>Excellent point on the &#8220;bling!&#8221;  Just good cinematic GM advice, period.
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		<title>By: PaPeRoTTo</title>
		<link>http://www.gnomestew.com/tools-for-gms/preparing-to-improvise/comment-page-1#comment-260</link>
		<dc:creator>PaPeRoTTo</dc:creator>
		<pubDate>Fri, 16 May 2008 08:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=116#comment-260</guid>
		<description>Fantastic article!! really! :) i enjoyed reading it very much.

what can i say more than you..

oh yes.. i add a little thing to your &quot;recyclable tools&quot;.. i&#039;m a fan of wargaming terrain and i know that making something for players needs lot of time, so i try to make it versatile.. but at the same time i try to make it unique for that gaming session..

an example.. i&#039;m doing a cliff with lots of stones and other particular &quot;blings&quot;, it has 5 steps.. and it will take a lot of time.. but.. when i&#039;ll use it.. the next time i just split some steps from that cliff.. (maybe one with 2 steps, the other with 1 and another one with 2..) and it will be new to use again.. but the first time it hadn&#039;t been a &quot;normal cliff&quot;.. it has been a dangerous cliff with spikey plants and stones, high.. difficult to climp upon it :)

that&#039;s it.. make something unique and recyclable at the same time.. :)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;260&#039;,&#039;PaPeRoTTo&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Fantastic article!! really! <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  i enjoyed reading it very much.</p>
<p>what can i say more than you..</p>
<p>oh yes.. i add a little thing to your &#8220;recyclable tools&#8221;.. i&#8217;m a fan of wargaming terrain and i know that making something for players needs lot of time, so i try to make it versatile.. but at the same time i try to make it unique for that gaming session..</p>
<p>an example.. i&#8217;m doing a cliff with lots of stones and other particular &#8220;blings&#8221;, it has 5 steps.. and it will take a lot of time.. but.. when i&#8217;ll use it.. the next time i just split some steps from that cliff.. (maybe one with 2 steps, the other with 1 and another one with 2..) and it will be new to use again.. but the first time it hadn&#8217;t been a &#8220;normal cliff&#8221;.. it has been a dangerous cliff with spikey plants and stones, high.. difficult to climp upon it <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>that&#8217;s it.. make something unique and recyclable at the same time.. <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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