<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Gnomenclature: A Diminutive RPG Glossary</title>
	<atom:link href="http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Wed, 17 Mar 2010 16:06:07 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-8425</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Wed, 06 Jan 2010 10:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-8425</guid>
		<description>Game Time
... Game time almost always progresses much faster than actual time.


Uhhh...  Combat?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8425&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Game Time<br />
&#8230; Game time almost always progresses much faster than actual time.</p>
<p>Uhhh&#8230;  Combat?
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8425','Bercilac'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-8098</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-8098</guid>
		<description>Clue-by-four - A clue that is so obvious, anyone could see it. &quot;Sometimes all you need is a clue; sometimes you need a clue-by-four.&quot; Also known as the Clue-bat.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8098&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Clue-by-four &#8211; A clue that is so obvious, anyone could see it. &#8220;Sometimes all you need is a clue; sometimes you need a clue-by-four.&#8221; Also known as the Clue-bat.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8098','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Restless</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-6039</link>
		<dc:creator>Restless</dc:creator>
		<pubDate>Thu, 21 May 2009 21:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-6039</guid>
		<description>What?  Nothing explaining what a sandbox game is?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6039&#039;,&#039;Restless&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>What?  Nothing explaining what a sandbox game is?
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6039','Restless'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: jill</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-5273</link>
		<dc:creator>jill</dc:creator>
		<pubDate>Fri, 17 Apr 2009 13:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-5273</guid>
		<description>For those like me who haven&#039;t played D&amp;D since red box days how about the definition for defender, striker, controller, and leader&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5273&#039;,&#039;jill&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>For those like me who haven&#8217;t played D&amp;D since red box days how about the definition for defender, striker, controller, and leader
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5273','jill'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aegon</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-4148</link>
		<dc:creator>Aegon</dc:creator>
		<pubDate>Fri, 13 Feb 2009 15:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-4148</guid>
		<description>Boxed Test.
Flavor text in a published adventure that is intended to be read (or paraphrased) aloud to the players. Boxed text can sound rather wooden, and is often mocked for its lack of interactivity.
New
Also used (at least in the RPGA) as a term for action in a published adventure that happens out of control of the players; eg, &quot;a whirlwind sweeps up the party and deposits them on an island.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4148&#039;,&#039;Aegon&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Boxed Test.<br />
Flavor text in a published adventure that is intended to be read (or paraphrased) aloud to the players. Boxed text can sound rather wooden, and is often mocked for its lack of interactivity.<br />
New<br />
Also used (at least in the RPGA) as a term for action in a published adventure that happens out of control of the players; eg, &#8220;a whirlwind sweeps up the party and deposits them on an island.&#8221;
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('4148','Aegon'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-3944</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 26 Jan 2009 17:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-3944</guid>
		<description>Option Paralysis - The inability to pick an optimal action because there are too many options available.  Usually associated with highly analytical personalities.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3944&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Option Paralysis &#8211; The inability to pick an optimal action because there are too many options available.  Usually associated with highly analytical personalities.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3944','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-3805</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Sat, 17 Jan 2009 00:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-3805</guid>
		<description>A weekend without gaming ... a bleakend.

(Not really, but I had to follow up Kurt&#039;s suggestion with something ...)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3805&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A weekend without gaming &#8230; a bleakend.</p>
<p>(Not really, but I had to follow up Kurt&#8217;s suggestion with something &#8230;)
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3805','Troy E. Taylor'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-3802</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 16 Jan 2009 21:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-3802</guid>
		<description>Geekend - A weekend spent playing RPGs, with very little sleep or other activities.  Usually participated in by younger gamers, for obvious reasons.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3802&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Geekend &#8211; A weekend spent playing RPGs, with very little sleep or other activities.  Usually participated in by younger gamers, for obvious reasons.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('3802','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Top 5 RPG projects of the new millenium - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2676</link>
		<dc:creator>Top 5 RPG projects of the new millenium - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Fri, 17 Oct 2008 04:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2676</guid>
		<description>[...] RPG Glossary (now renamed Gnomenclature and moved to Gnome Stew) [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2676&#039;,&#039;Top 5 RPG projects of the new millenium - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&amp;D books, RPG fun&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] RPG Glossary (now renamed Gnomenclature and moved to Gnome Stew) [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2676','Top 5 RPG projects of the new millenium - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&amp;amp;D books, RPG fun'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: HeadGames Podcast Episode #33: In Which We Play Games - HeadGames Podcast</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2363</link>
		<dc:creator>HeadGames Podcast Episode #33: In Which We Play Games - HeadGames Podcast</dc:creator>
		<pubDate>Fri, 19 Sep 2008 22:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2363</guid>
		<description>[...] Gnomenclature  [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2363&#039;,&#039;HeadGames Podcast Episode #33: In Which We Play Games - HeadGames Podcast&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Gnomenclature  [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2363','HeadGames Podcast Episode #33: In Which We Play Games - HeadGames Podcast'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2315</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Tue, 16 Sep 2008 17:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2315</guid>
		<description>Might want to add to the definition of Status Quo that Status Quo encounters are often in place regardless of PC level or competance.  Thus, if encountered at the &quot;wrong&quot; time run can be far too difficult or easy for the party.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2315&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Might want to add to the definition of Status Quo that Status Quo encounters are often in place regardless of PC level or competance.  Thus, if encountered at the &#8220;wrong&#8221; time run can be far too difficult or easy for the party.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2315','Matthew J. Neagley'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2304</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 15 Sep 2008 18:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2304</guid>
		<description>Might also want to call out that Kickers are special background hooks that require IMMEDIATE action, intended to drive the character RIGHT OUT OF THE GATE.
I believe they should also be credited to the game Sorcerer.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2304&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Might also want to call out that Kickers are special background hooks that require IMMEDIATE action, intended to drive the character RIGHT OUT OF THE GATE.<br />
I believe they should also be credited to the game Sorcerer.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2304','Matthew J. Neagley'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wild Joker</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2303</link>
		<dc:creator>Wild Joker</dc:creator>
		<pubDate>Mon, 15 Sep 2008 18:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2303</guid>
		<description>@ Martin: HEY! Look! There it is!

Duh to me. That&#039;s exactly what I meant.... I guess it pays to look before engaging mouth/keyboard.
&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2303&#039;,&#039;Wild Joker&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@ Martin: HEY! Look! There it is!</p>
<p>Duh to me. That&#8217;s exactly what I meant&#8230;. I guess it pays to look before engaging mouth/keyboard.</p>
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2303','Wild Joker'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2302</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 15 Sep 2008 18:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2302</guid>
		<description>May want to note that &quot;Experience&quot; is often short for &quot;Experience Points&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2302&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>May want to note that &#8220;Experience&#8221; is often short for &#8220;Experience Points&#8221;
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2302','Matthew J. Neagley'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2301</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 15 Sep 2008 17:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2301</guid>
		<description>A little research shows you&#039;re right Martin.  The way you&#039;ve got the list alphabatized is considered an accurate aplhabatization on both the count of ignoring spaces and the count of unpacking abbreviations.  My bad.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2301&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A little research shows you&#8217;re right Martin.  The way you&#8217;ve got the list alphabatized is considered an accurate aplhabatization on both the count of ignoring spaces and the count of unpacking abbreviations.  My bad.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('2301','Matthew J. Neagley'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>
