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	<title>Comments on: Gnomenclature: A Diminutive RPG Glossary</title>
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		<title>By: Roxysteve</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-10283</link>
		<dc:creator>Roxysteve</dc:creator>
		<pubDate>Fri, 06 Aug 2010 16:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-10283</guid>
		<description>How come there&#039;s no entry for &quot;Kill Steal&quot;? I know the practice no longer carries the immense rewards it once did, but the practice is still out there.

I recently called out a fellow PC in a game of Deadlands Reloaded and we went hombre-a-skunk under the blazing sun because the son of a ***** dun blowed me up while I wuz climbin&#039; on some sort o&#039; steam contraption by blastin&#039; it with his shootin&#039; iron, but mostly cuz the dirty low-down sidewinder kill stoled mah injun that I dun shot twice and wuz fixin&#039; on sendin&#039; to the Happy Huntin&#039; Grounds with muh next shot. There&#039;s only so much a man can stand.

&#039;Course, by the end o&#039; the sorry biz-niz I wuz lyin&#039; dead in the street owin&#039; to that dirty rat couldn&#039;t roll a die without&#039;n it aced (Ah b&#039;leev I mentioned gettin&#039; blowed up), but so wuz he and that&#039;s whut counts.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;10283&#039;,&#039;Roxysteve&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>How come there&#8217;s no entry for &#8220;Kill Steal&#8221;? I know the practice no longer carries the immense rewards it once did, but the practice is still out there.</p>
<p>I recently called out a fellow PC in a game of Deadlands Reloaded and we went hombre-a-skunk under the blazing sun because the son of a ***** dun blowed me up while I wuz climbin&#8217; on some sort o&#8217; steam contraption by blastin&#8217; it with his shootin&#8217; iron, but mostly cuz the dirty low-down sidewinder kill stoled mah injun that I dun shot twice and wuz fixin&#8217; on sendin&#8217; to the Happy Huntin&#8217; Grounds with muh next shot. There&#8217;s only so much a man can stand.</p>
<p>&#8216;Course, by the end o&#8217; the sorry biz-niz I wuz lyin&#8217; dead in the street owin&#8217; to that dirty rat couldn&#8217;t roll a die without&#8217;n it aced (Ah b&#8217;leev I mentioned gettin&#8217; blowed up), but so wuz he and that&#8217;s whut counts.
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		<title>By: PTSD on line</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-9809</link>
		<dc:creator>PTSD on line</dc:creator>
		<pubDate>Sun, 20 Jun 2010 12:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-9809</guid>
		<description>&lt;strong&gt;PTSD References List (Wisky)...&lt;/strong&gt;

I found your entry interesting thus I&#039;ve added a Trackback to it on my weblog :)...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9809&#039;,&#039;PTSD on line&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><strong>PTSD References List (Wisky)&#8230;</strong></p>
<p>I found your entry interesting thus I&#8217;ve added a Trackback to it on my weblog <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> &#8230;
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		<title>By: Bercilac</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-8425</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Wed, 06 Jan 2010 10:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-8425</guid>
		<description>Game Time
... Game time almost always progresses much faster than actual time.


Uhhh...  Combat?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8425&#039;,&#039;Bercilac&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Game Time<br />
&#8230; Game time almost always progresses much faster than actual time.</p>
<p>Uhhh&#8230;  Combat?
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-8098</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-8098</guid>
		<description>Clue-by-four - A clue that is so obvious, anyone could see it. &quot;Sometimes all you need is a clue; sometimes you need a clue-by-four.&quot; Also known as the Clue-bat.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8098&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Clue-by-four &#8211; A clue that is so obvious, anyone could see it. &#8220;Sometimes all you need is a clue; sometimes you need a clue-by-four.&#8221; Also known as the Clue-bat.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('8098','Kurt \&quot;Telas\&quot; Schneider'); return false;">Reply</a> </div>
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		<title>By: Restless</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-6039</link>
		<dc:creator>Restless</dc:creator>
		<pubDate>Thu, 21 May 2009 21:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-6039</guid>
		<description>What?  Nothing explaining what a sandbox game is?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6039&#039;,&#039;Restless&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>What?  Nothing explaining what a sandbox game is?
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		<title>By: jill</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-5273</link>
		<dc:creator>jill</dc:creator>
		<pubDate>Fri, 17 Apr 2009 13:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-5273</guid>
		<description>For those like me who haven&#039;t played D&amp;D since red box days how about the definition for defender, striker, controller, and leader&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5273&#039;,&#039;jill&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>For those like me who haven&#8217;t played D&amp;D since red box days how about the definition for defender, striker, controller, and leader
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		<title>By: Aegon</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-4148</link>
		<dc:creator>Aegon</dc:creator>
		<pubDate>Fri, 13 Feb 2009 15:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-4148</guid>
		<description>Boxed Test.
Flavor text in a published adventure that is intended to be read (or paraphrased) aloud to the players. Boxed text can sound rather wooden, and is often mocked for its lack of interactivity.
New
Also used (at least in the RPGA) as a term for action in a published adventure that happens out of control of the players; eg, &quot;a whirlwind sweeps up the party and deposits them on an island.&quot;&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;4148&#039;,&#039;Aegon&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Boxed Test.<br />
Flavor text in a published adventure that is intended to be read (or paraphrased) aloud to the players. Boxed text can sound rather wooden, and is often mocked for its lack of interactivity.<br />
New<br />
Also used (at least in the RPGA) as a term for action in a published adventure that happens out of control of the players; eg, &#8220;a whirlwind sweeps up the party and deposits them on an island.&#8221;
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-3944</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Mon, 26 Jan 2009 17:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-3944</guid>
		<description>Option Paralysis - The inability to pick an optimal action because there are too many options available.  Usually associated with highly analytical personalities.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3944&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Option Paralysis &#8211; The inability to pick an optimal action because there are too many options available.  Usually associated with highly analytical personalities.
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		<title>By: Troy E. Taylor</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-3805</link>
		<dc:creator>Troy E. Taylor</dc:creator>
		<pubDate>Sat, 17 Jan 2009 00:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-3805</guid>
		<description>A weekend without gaming ... a bleakend.

(Not really, but I had to follow up Kurt&#039;s suggestion with something ...)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3805&#039;,&#039;Troy E. Taylor&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>A weekend without gaming &#8230; a bleakend.</p>
<p>(Not really, but I had to follow up Kurt&#8217;s suggestion with something &#8230;)
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		<title>By: Kurt "Telas" Schneider</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-3802</link>
		<dc:creator>Kurt "Telas" Schneider</dc:creator>
		<pubDate>Fri, 16 Jan 2009 21:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-3802</guid>
		<description>Geekend - A weekend spent playing RPGs, with very little sleep or other activities.  Usually participated in by younger gamers, for obvious reasons.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;3802&#039;,&#039;Kurt \&quot;Telas\&quot; Schneider&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Geekend &#8211; A weekend spent playing RPGs, with very little sleep or other activities.  Usually participated in by younger gamers, for obvious reasons.
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		<title>By: Top 5 RPG projects of the new millenium - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2676</link>
		<dc:creator>Top 5 RPG projects of the new millenium - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Fri, 17 Oct 2008 04:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2676</guid>
		<description>[...] RPG Glossary (now renamed Gnomenclature and moved to Gnome Stew) [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2676&#039;,&#039;Top 5 RPG projects of the new millenium - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&amp;D books, RPG fun&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] RPG Glossary (now renamed Gnomenclature and moved to Gnome Stew) [...]
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		<title>By: HeadGames Podcast Episode #33: In Which We Play Games - HeadGames Podcast</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2363</link>
		<dc:creator>HeadGames Podcast Episode #33: In Which We Play Games - HeadGames Podcast</dc:creator>
		<pubDate>Fri, 19 Sep 2008 22:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2363</guid>
		<description>[...] Gnomenclature  [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2363&#039;,&#039;HeadGames Podcast Episode #33: In Which We Play Games - HeadGames Podcast&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Gnomenclature  [...]
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2315</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Tue, 16 Sep 2008 17:51:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2315</guid>
		<description>Might want to add to the definition of Status Quo that Status Quo encounters are often in place regardless of PC level or competance.  Thus, if encountered at the &quot;wrong&quot; time run can be far too difficult or easy for the party.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2315&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Might want to add to the definition of Status Quo that Status Quo encounters are often in place regardless of PC level or competance.  Thus, if encountered at the &#8220;wrong&#8221; time run can be far too difficult or easy for the party.
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		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2304</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 15 Sep 2008 18:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2304</guid>
		<description>Might also want to call out that Kickers are special background hooks that require IMMEDIATE action, intended to drive the character RIGHT OUT OF THE GATE.
I believe they should also be credited to the game Sorcerer.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2304&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Might also want to call out that Kickers are special background hooks that require IMMEDIATE action, intended to drive the character RIGHT OUT OF THE GATE.<br />
I believe they should also be credited to the game Sorcerer.
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		<title>By: Wild Joker</title>
		<link>http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary/comment-page-1#comment-2303</link>
		<dc:creator>Wild Joker</dc:creator>
		<pubDate>Mon, 15 Sep 2008 18:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=964#comment-2303</guid>
		<description>@ Martin: HEY! Look! There it is!

Duh to me. That&#039;s exactly what I meant.... I guess it pays to look before engaging mouth/keyboard.
&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;2303&#039;,&#039;Wild Joker&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@ Martin: HEY! Look! There it is!</p>
<p>Duh to me. That&#8217;s exactly what I meant&#8230;. I guess it pays to look before engaging mouth/keyboard.</p>
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