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	<title>Comments on: GMing concept garage sale. Everything STILL must go!</title>
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		<title>By: The Seafarers&#8217; Guild : Guang Keshar</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-9399</link>
		<dc:creator>The Seafarers&#8217; Guild : Guang Keshar</dc:creator>
		<pubDate>Mon, 26 Apr 2010 14:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-9399</guid>
		<description>[...] GMing concept garage sale. Everything STILL must go! (gnomestew.com) [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9399&#039;,&#039;The Seafarers&#8217; Guild : Guang Keshar&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] GMing concept garage sale. Everything STILL must go! (gnomestew.com) [...]
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8630</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Tue, 19 Jan 2010 16:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8630</guid>
		<description>@17 that&#039;s an awesome hook&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8630&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@17 that&#8217;s an awesome hook
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		<title>By: bySwarm</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8624</link>
		<dc:creator>bySwarm</dc:creator>
		<pubDate>Mon, 18 Jan 2010 19:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8624</guid>
		<description>Sands of Time sounds like a fun idea to run. I&#039;ve also played/run a couple variations of Kurt&#039;s before. One was a D&amp;D campaign where all the characters were bastard children of a powerful wizard. By being bastards, we were able to make a variety of races as long as they were half-human. As the campaign progressed, we discovered that our father was training us to become his death knights for after he became a lich. In one that I run, the PCs all work for a salvage company in Privateer Press&#039;s Iron Kingdoms and were eventually members of the Llaelese Resistance. Both were a lot of fun.

I&#039;ve got some ideas stewing around that I still plan to put into the bySwarm setting project. We are accepting concept submissions until February 20, so there&#039;s not a lot of time left if you are interested in submitting your own that haven&#039;t gotten any farther than ideas.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8624&#039;,&#039;bySwarm&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Sands of Time sounds like a fun idea to run. I&#8217;ve also played/run a couple variations of Kurt&#8217;s before. One was a D&amp;D campaign where all the characters were bastard children of a powerful wizard. By being bastards, we were able to make a variety of races as long as they were half-human. As the campaign progressed, we discovered that our father was training us to become his death knights for after he became a lich. In one that I run, the PCs all work for a salvage company in Privateer Press&#8217;s Iron Kingdoms and were eventually members of the Llaelese Resistance. Both were a lot of fun.</p>
<p>I&#8217;ve got some ideas stewing around that I still plan to put into the bySwarm setting project. We are accepting concept submissions until February 20, so there&#8217;s not a lot of time left if you are interested in submitting your own that haven&#8217;t gotten any farther than ideas.
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		<title>By: SwiftFire</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8623</link>
		<dc:creator>SwiftFire</dc:creator>
		<pubDate>Mon, 18 Jan 2010 18:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8623</guid>
		<description>I have a campaign idea that&#039;s still coming together, that involves massive orrery-like structures, one on each plane. Each machine has one stationary ring and numerous orbiting rings. The stationary ring represents the home plane while the orbiting rings represent the surrounding planes and their relativity to the home plane. One could lock the orbiting planes into the home position with the appropriate &quot;keys&quot;, three keys per plane. Activating one key starts the meld process, this materializes as visions or apparitions that remain immaterial. The second key causes some of the creatures and monsters to become real, posing a real and physical threat to everyone. Once the third key is activated the two planes meld creating an amalgamation of each plane, picture a very literal &quot;hell-on-earth&quot;. There could be many different paths that this campaign could follow, all depending on which planes a locked for example: abyssal/material, celestial/material,limbo/celestial. It would seem appropriate that locking all the rings brings the end of times in some way. The adventure would be to stop this from happening and to keep the keys from falling into the wrong hands. 
Like I said still underdeveloped. It would likely be in a fairly traditional D&amp;D setting, low tech and such, with lots of magic and a wide availability of uncommon PC races. Not necessarily that original, but sounds fun regardless.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8623&#039;,&#039;SwiftFire&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I have a campaign idea that&#8217;s still coming together, that involves massive orrery-like structures, one on each plane. Each machine has one stationary ring and numerous orbiting rings. The stationary ring represents the home plane while the orbiting rings represent the surrounding planes and their relativity to the home plane. One could lock the orbiting planes into the home position with the appropriate &#8220;keys&#8221;, three keys per plane. Activating one key starts the meld process, this materializes as visions or apparitions that remain immaterial. The second key causes some of the creatures and monsters to become real, posing a real and physical threat to everyone. Once the third key is activated the two planes meld creating an amalgamation of each plane, picture a very literal &#8220;hell-on-earth&#8221;. There could be many different paths that this campaign could follow, all depending on which planes a locked for example: abyssal/material, celestial/material,limbo/celestial. It would seem appropriate that locking all the rings brings the end of times in some way. The adventure would be to stop this from happening and to keep the keys from falling into the wrong hands.<br />
Like I said still underdeveloped. It would likely be in a fairly traditional D&amp;D setting, low tech and such, with lots of magic and a wide availability of uncommon PC races. Not necessarily that original, but sounds fun regardless.
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8596</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Fri, 15 Jan 2010 21:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8596</guid>
		<description>what if a group of snobby art critics were somehow sent from the middle of a posh gallery opening in new york to the world of dungeons and dragons?  bonus XP awarded for noting how bourgeois the orcs are, observing how the treasure hoard of the dragon, which incidentally is about to eat the party without a nice cabernet sauvignon or merlot, makes a scathing social commentary on class structure despite wealth, and searching through the nine kingdoms of the elves for a decent goat&#039;s milk brie.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8596&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>what if a group of snobby art critics were somehow sent from the middle of a posh gallery opening in new york to the world of dungeons and dragons?  bonus XP awarded for noting how bourgeois the orcs are, observing how the treasure hoard of the dragon, which incidentally is about to eat the party without a nice cabernet sauvignon or merlot, makes a scathing social commentary on class structure despite wealth, and searching through the nine kingdoms of the elves for a decent goat&#8217;s milk brie.
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8592</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Fri, 15 Jan 2010 19:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8592</guid>
		<description>it&#039;s the year 2050.  a world of chips and cyberdecks, pervasive computing, pervasive armament, and megacorporations bigger than god, where gunbunnies rule the streets and haxxors rule the shadows.  the PCs are mercs, deckers, and corporate agents, the front line in a decades-long war against the spammers.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8592&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>it&#8217;s the year 2050.  a world of chips and cyberdecks, pervasive computing, pervasive armament, and megacorporations bigger than god, where gunbunnies rule the streets and haxxors rule the shadows.  the PCs are mercs, deckers, and corporate agents, the front line in a decades-long war against the spammers.
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8591</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Fri, 15 Jan 2010 19:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8591</guid>
		<description>USS Alpha, Stardate 3245.2, ECH (n.b. Emergency Command Hologram) log. The ship&#039;s computer has activated the entire emergency holographic crew, including myself. The ship&#039;s actual crew is missing, and our location is unknown, though we are in orbit of a planet. Sensor readings of the planet are inconclusive, which the ESH (Emergency Science Hologram) believes to be related to the ionized radiation of a nearby star cluster. The computer has stated that the crew&#039;s disappearance is related to the planet, but has no further information. I like this computer, it seems friendly. I have assembled a landing party, consisting of myself, the ESH and EMH, and a complement of ERSH (Emergency Red Shirt Hologram), and we are preparing to beam down.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8591&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>USS Alpha, Stardate 3245.2, ECH (n.b. Emergency Command Hologram) log. The ship&#8217;s computer has activated the entire emergency holographic crew, including myself. The ship&#8217;s actual crew is missing, and our location is unknown, though we are in orbit of a planet. Sensor readings of the planet are inconclusive, which the ESH (Emergency Science Hologram) believes to be related to the ionized radiation of a nearby star cluster. The computer has stated that the crew&#8217;s disappearance is related to the planet, but has no further information. I like this computer, it seems friendly. I have assembled a landing party, consisting of myself, the ESH and EMH, and a complement of ERSH (Emergency Red Shirt Hologram), and we are preparing to beam down.
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8587</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Fri, 15 Jan 2010 18:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8587</guid>
		<description>a world of scattered city states, each home to a patron god, each old and powerful.  each is also slowly dying, deteriorating from age and rot within and under attack from the monstrous hordes which roam the surrounding wastelands. magic is relatively common. priests of the temple walk the streets of their city, bringing the might and glory of their god to its populace. sorcerers lend their arcane talents to the trade guilds and armies, and wizards contemplate ancient draconic manuscripts seeking the keys to power. however, magic items do not exist -- magic is drawn from the spirit, and cannot be permanently set within inanimate matter.  D&amp;D 3.5, gestalt.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8587&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>a world of scattered city states, each home to a patron god, each old and powerful.  each is also slowly dying, deteriorating from age and rot within and under attack from the monstrous hordes which roam the surrounding wastelands. magic is relatively common. priests of the temple walk the streets of their city, bringing the might and glory of their god to its populace. sorcerers lend their arcane talents to the trade guilds and armies, and wizards contemplate ancient draconic manuscripts seeking the keys to power. however, magic items do not exist &#8212; magic is drawn from the spirit, and cannot be permanently set within inanimate matter.  D&amp;D 3.5, gestalt.
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8580</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Fri, 15 Jan 2010 09:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8580</guid>
		<description>the PCs are time lords during the last great time war, wielding time travel and paradox as weapons against the daleks.  can they stand against the dalek emperor, the nightmare child, and the could&#039;ve been king and his army of meanwhiles and neverweres, to save not only gallifrey, but all of time and space, forever?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8580&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>the PCs are time lords during the last great time war, wielding time travel and paradox as weapons against the daleks.  can they stand against the dalek emperor, the nightmare child, and the could&#8217;ve been king and his army of meanwhiles and neverweres, to save not only gallifrey, but all of time and space, forever?
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		<title>By: drow</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8577</link>
		<dc:creator>drow</dc:creator>
		<pubDate>Fri, 15 Jan 2010 07:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8577</guid>
		<description>the stars became right, and the old ones awakened from their millenia-long slumber.  we fought, and nuked, and fell back.  now humanity itself is on the brink of extinction, with only a few strongholds left standing against the starspawn and the nightmare hordes.  we believe we&#039;ve discovered how to activate an ancient artifact known as the stargate, and are preparing to send our first expedition through.  it remains to be seen whether it shall be our hope in these desperate times, or the final means of our end.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8577&#039;,&#039;drow&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>the stars became right, and the old ones awakened from their millenia-long slumber.  we fought, and nuked, and fell back.  now humanity itself is on the brink of extinction, with only a few strongholds left standing against the starspawn and the nightmare hordes.  we believe we&#8217;ve discovered how to activate an ancient artifact known as the stargate, and are preparing to send our first expedition through.  it remains to be seen whether it shall be our hope in these desperate times, or the final means of our end.
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		<title>By: Damocles346</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8552</link>
		<dc:creator>Damocles346</dc:creator>
		<pubDate>Thu, 14 Jan 2010 18:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8552</guid>
		<description>I ran part of a game in college that died out because of silly things such as homework. Sigh...

You could throw this into any fantasy type setting if you want. The world has been taken over by a BBEG and the PC&#039;s don&#039;t like that. They hear about this ancient hero who stopped a different BBEG back in the day, and they hear that it may be possible to go revive him and have him save the world. I know right, sounds like a bad idea from the GM side. But, when they get to and revive the ancient hero, they find out that he was placed in stasis until they could figure out how to remove the essence of the other BBEG that became embedded in the hero when the BBEG died. So, now they have to BBEGs to deal with, take it from there.

Also, the ending of this particular story had the PC&#039;s fighting on pieces of a moon that are falling through the atmosphere. I thought that was cool...&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8552&#039;,&#039;Damocles346&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I ran part of a game in college that died out because of silly things such as homework. Sigh&#8230;</p>
<p>You could throw this into any fantasy type setting if you want. The world has been taken over by a BBEG and the PC&#8217;s don&#8217;t like that. They hear about this ancient hero who stopped a different BBEG back in the day, and they hear that it may be possible to go revive him and have him save the world. I know right, sounds like a bad idea from the GM side. But, when they get to and revive the ancient hero, they find out that he was placed in stasis until they could figure out how to remove the essence of the other BBEG that became embedded in the hero when the BBEG died. So, now they have to BBEGs to deal with, take it from there.</p>
<p>Also, the ending of this particular story had the PC&#8217;s fighting on pieces of a moon that are falling through the atmosphere. I thought that was cool&#8230;
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		<title>By: Foolster41</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8517</link>
		<dc:creator>Foolster41</dc:creator>
		<pubDate>Thu, 14 Jan 2010 01:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8517</guid>
		<description>I&#039;ve had a few ideas, but I&#039;d still like to use them.

One idea was a campaign world with an outsider and his daughter who were outsiders taking over the world. I had quite a few minor plots planned out taking place all over the &quot;World&quot; including a few Shakespeare-themed plots (My dad, who was going to be in the party was a non-gamer and had a degree in acting). 

I&#039;ve also toyed with a stalker/post-nuclear apocalypse scenario and a setting where everyone&#039;s a  high school that&#039;s also a secret soldier, ninjas, robots, time travelers or psycic etc. (based on animes like Haru Suzamiya)&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8517&#039;,&#039;Foolster41&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had a few ideas, but I&#8217;d still like to use them.</p>
<p>One idea was a campaign world with an outsider and his daughter who were outsiders taking over the world. I had quite a few minor plots planned out taking place all over the &#8220;World&#8221; including a few Shakespeare-themed plots (My dad, who was going to be in the party was a non-gamer and had a degree in acting). </p>
<p>I&#8217;ve also toyed with a stalker/post-nuclear apocalypse scenario and a setting where everyone&#8217;s a  high school that&#8217;s also a secret soldier, ninjas, robots, time travelers or psycic etc. (based on animes like Haru Suzamiya)
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		<title>By: penguin133</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8505</link>
		<dc:creator>penguin133</dc:creator>
		<pubDate>Wed, 13 Jan 2010 09:30:49 +0000</pubDate>
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		<description>Yet another concept I remember from the Eighties that went down well was &quot;The City&quot;, Darzek, which I mapped carefully and which had many &quot;Encounter Areas&quot; like Pandrik&#039;s Pleasure Gardens where anything could be had for a price and where you could easily get shanghaii&#039;d, I included secret passages and cheating gamblers.There were also the Royal Tombs, illegal entry and ghost-haunted. There were also many factions, Guilds and Police, Thieves and Smugglers. POh and an ongoing feud of &quot;Montagues and Capulets&quot;.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8505&#039;,&#039;penguin133&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Yet another concept I remember from the Eighties that went down well was &#8220;The City&#8221;, Darzek, which I mapped carefully and which had many &#8220;Encounter Areas&#8221; like Pandrik&#8217;s Pleasure Gardens where anything could be had for a price and where you could easily get shanghaii&#8217;d, I included secret passages and cheating gamblers.There were also the Royal Tombs, illegal entry and ghost-haunted. There were also many factions, Guilds and Police, Thieves and Smugglers. POh and an ongoing feud of &#8220;Montagues and Capulets&#8221;.
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		<title>By: Monoxide</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8501</link>
		<dc:creator>Monoxide</dc:creator>
		<pubDate>Wed, 13 Jan 2010 04:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8501</guid>
		<description>My last campaign, which never made it too far,  Was a 4E campaign set in Waterdeep where the &#039;villain&#039; was taking on the hidden lords to try to establish democracy and a free economy. (Breaking up the guilds). It was all about give and take for the party where neither side was really good or evil. To make matters worse the side of change had access to a printing press. I loved it, the PC&#039;s like it. Too bad it never got finished.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8501&#039;,&#039;Monoxide&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>My last campaign, which never made it too far,  Was a 4E campaign set in Waterdeep where the &#8216;villain&#8217; was taking on the hidden lords to try to establish democracy and a free economy. (Breaking up the guilds). It was all about give and take for the party where neither side was really good or evil. To make matters worse the side of change had access to a printing press. I loved it, the PC&#8217;s like it. Too bad it never got finished.
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		<title>By: ZedZed77</title>
		<link>http://www.gnomestew.com/tools-for-gms/gming-concept-garage-sale-everything-still-must-go/comment-page-1#comment-8498</link>
		<dc:creator>ZedZed77</dc:creator>
		<pubDate>Tue, 12 Jan 2010 22:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=5766#comment-8498</guid>
		<description>Dnd 4e &gt;The PCs are all convicted murderers, imprisoned at a location in the elemental plane of fire or some such. They are each a member of one exotic monster race or another. Together they must outwit their githyanki and archon guards in order to escape the slammer.

Mutants and Masterminds &gt;Deep in the mountains, Dagon&#039;s disillusioned lover runs a ski resort whose halls each lead to a different world. Connected only via their strange affiliation with the interplanar lodge, the PCs must figure out why they were called together - and why so many of the worlds seem to deal with the PCs deepest secrets.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;8498&#039;,&#039;ZedZed77&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Dnd 4e &gt;The PCs are all convicted murderers, imprisoned at a location in the elemental plane of fire or some such. They are each a member of one exotic monster race or another. Together they must outwit their githyanki and archon guards in order to escape the slammer.</p>
<p>Mutants and Masterminds &gt;Deep in the mountains, Dagon&#8217;s disillusioned lover runs a ski resort whose halls each lead to a different world. Connected only via their strange affiliation with the interplanar lodge, the PCs must figure out why they were called together &#8211; and why so many of the worlds seem to deal with the PCs deepest secrets.
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