<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Collaborative World Building: Dawn of Worlds</title>
	<atom:link href="http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/feed" rel="self" type="application/rss+xml" />
	<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds</link>
	<description>The Game Mastering Blog</description>
	<lastBuildDate>Sat, 11 Feb 2012 00:00:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: webjuegosgratis.com &#187; How to write a free RPG &#8211; Chapter 4: Setting</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-14951</link>
		<dc:creator>webjuegosgratis.com &#187; How to write a free RPG &#8211; Chapter 4: Setting</dc:creator>
		<pubDate>Sun, 08 Jan 2012 17:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-14951</guid>
		<description>[...] Gnome Stew &#8211; Collaborative world building [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;14951&#039;,&#039;webjuegosgratis.com &raquo; How to write a free RPG &#8211; Chapter 4: Setting&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Gnome Stew &#8211; Collaborative world building [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('14951','webjuegosgratis.com &amp;raquo; How to write a free RPG &amp;#8211; Chapter 4: Setting'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: d23</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-9642</link>
		<dc:creator>d23</dc:creator>
		<pubDate>Sun, 30 May 2010 12:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-9642</guid>
		<description>Sorry about the extra post on top... I think I accidentally shift-entered to post it before I finished typing my post.

Anyway, I tried out this system with my group last weekend, and I feel that this system is really good as it allow players to be more attached to the game. 

Unfortunately I think this system is flawed because the goal of it is to generate conflict (which leads to history), and this conflict will invariably lead to arguments and conflict between players. What happened in my game was that Players tended to want to protect their creations and took offense at other Players interfering with their pet races. As our offline friendship was more important, players who originally intended to screw around with the other players&#039; race decided to undo their move and spend their points doing something else.

Also, at the start of the game, I also defined the playable races in the campaign. This led to the players creating the races which their would-be adventurer will be, and heavily advancing their race over others (I suppose in the hopes that their character would have some sort of in-game advantage). As such, at the end of Age 2, the races of good had armies which could overwhelm the races of evil. In Age 3, these armies began to clear out the evil races, and I had to stop the game from continuing. I told the players that I might disregard Age 3 and either continue the adventure from Age 3 or re-write the history.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9642&#039;,&#039;d23&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Sorry about the extra post on top&#8230; I think I accidentally shift-entered to post it before I finished typing my post.</p>
<p>Anyway, I tried out this system with my group last weekend, and I feel that this system is really good as it allow players to be more attached to the game. </p>
<p>Unfortunately I think this system is flawed because the goal of it is to generate conflict (which leads to history), and this conflict will invariably lead to arguments and conflict between players. What happened in my game was that Players tended to want to protect their creations and took offense at other Players interfering with their pet races. As our offline friendship was more important, players who originally intended to screw around with the other players&#8217; race decided to undo their move and spend their points doing something else.</p>
<p>Also, at the start of the game, I also defined the playable races in the campaign. This led to the players creating the races which their would-be adventurer will be, and heavily advancing their race over others (I suppose in the hopes that their character would have some sort of in-game advantage). As such, at the end of Age 2, the races of good had armies which could overwhelm the races of evil. In Age 3, these armies began to clear out the evil races, and I had to stop the game from continuing. I told the players that I might disregard Age 3 and either continue the adventure from Age 3 or re-write the history.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('9642','d23'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: d23</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-9641</link>
		<dc:creator>d23</dc:creator>
		<pubDate>Sun, 30 May 2010 11:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-9641</guid>
		<description>Hi guys, I tried out this system with my group&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;9641&#039;,&#039;d23&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hi guys, I tried out this system with my group
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('9641','d23'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Time Stop, Sept 23rd</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-7492</link>
		<dc:creator>Time Stop, Sept 23rd</dc:creator>
		<pubDate>Wed, 23 Sep 2009 18:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-7492</guid>
		<description>[...] Gnomestew shares how to use Dawn of Worlds to do Collaborative World Building for your next campaign. [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;7492&#039;,&#039;Time Stop, Sept 23rd&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] Gnomestew shares how to use Dawn of Worlds to do Collaborative World Building for your next campaign. [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('7492','Time Stop, Sept 23rd'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dawn of Worlds &#171; Xero-Sided Dice</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-6065</link>
		<dc:creator>Dawn of Worlds &#171; Xero-Sided Dice</dc:creator>
		<pubDate>Tue, 26 May 2009 00:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-6065</guid>
		<description>[...] of&#160;Worlds  Gnome Stew linked to a really interesting collaborative world-building exercise that might be a good way to [...]&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;6065&#039;,&#039;Dawn of Worlds &laquo; Xero-Sided Dice&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>[...] of&nbsp;Worlds  Gnome Stew linked to a really interesting collaborative world-building exercise that might be a good way to [...]
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('6065','Dawn of Worlds &amp;laquo; Xero-Sided Dice'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5555</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Fri, 08 May 2009 19:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5555</guid>
		<description>@kyldere: Wow.  Thanks for stopping by!  It always excites me when the creators of products I like take the time to give their input.

My group really enjoyed using DoW, and are even talking about doing it again sometime soon, so thanks again for the great game!

If you&#039;re thinking of revising it, I&#039;d say that all of the &quot;issues&quot; I cite are more along the lines of &quot;put another paragraph of clarification in the instructions issues&quot; rather than &quot;There&#039;s something wrong with your system issues&quot;, which is why I said &quot;There are no problems or mistakes that I found in the system, but there are challenges that need to be identified and handled for the game to meet it’s greatest potential.&quot;  Taking a few sentences to clarify some rules of thumb on scale and how to adapt it to your group, the kind of things you&#039;ll want to have on your map or have already discussed at start time, and some other points will help players get the most out of what is a fantastic system.

As for actions to add, I think you&#039;ve hit a good mix.  The few things we tried to do that we couldn&#039;t figure out how to classify we just called events and left it at that.  We also had someone ask to use &quot;create wonder&quot; to create rivers in era 3, paying 2 points for what would have been 8 otherwise, but we handwaved them as &quot;aquaducts&quot; and said it qualified.  It wasn&#039;t a big deal.

Thanks again for dropping by!  I hope you enjoyed the stew.  I know the stew enjoyed your game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5555&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@kyldere: Wow.  Thanks for stopping by!  It always excites me when the creators of products I like take the time to give their input.</p>
<p>My group really enjoyed using DoW, and are even talking about doing it again sometime soon, so thanks again for the great game!</p>
<p>If you&#8217;re thinking of revising it, I&#8217;d say that all of the &#8220;issues&#8221; I cite are more along the lines of &#8220;put another paragraph of clarification in the instructions issues&#8221; rather than &#8220;There&#8217;s something wrong with your system issues&#8221;, which is why I said &#8220;There are no problems or mistakes that I found in the system, but there are challenges that need to be identified and handled for the game to meet it’s greatest potential.&#8221;  Taking a few sentences to clarify some rules of thumb on scale and how to adapt it to your group, the kind of things you&#8217;ll want to have on your map or have already discussed at start time, and some other points will help players get the most out of what is a fantastic system.</p>
<p>As for actions to add, I think you&#8217;ve hit a good mix.  The few things we tried to do that we couldn&#8217;t figure out how to classify we just called events and left it at that.  We also had someone ask to use &#8220;create wonder&#8221; to create rivers in era 3, paying 2 points for what would have been 8 otherwise, but we handwaved them as &#8220;aquaducts&#8221; and said it qualified.  It wasn&#8217;t a big deal.</p>
<p>Thanks again for dropping by!  I hope you enjoyed the stew.  I know the stew enjoyed your game.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5555','Matthew J. Neagley'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: kyldere</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5547</link>
		<dc:creator>kyldere</dc:creator>
		<pubDate>Fri, 08 May 2009 04:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5547</guid>
		<description>Hello. I am one of the co-creators of Dawn of Worlds. I would like to thank you for your honest review of the game system. All of the creators (myself included) know that the game is not perfect, but we&#039;ve had a good time creating worlds using the system every time that we&#039;ve done it.

The scale issue has come up on more than one occasion while we were creating worlds. In the end, it was decided that scale was probably best left up to the playing group, and the 1 inch rule be treated as a guideline (Roughly).

In our play testing, we were pretty much in constant communication during the first age. If a player decided to place a tropical jungle next to an arctic tundra for the fifth straight turn, a sidebar conversation would come up where questions like &quot;Just what do you think you&#039;re doing, Bob?&quot; would be issued and valid responses demanded. But, remember that during the shaping of the world, fantastic scenery and breathtaking landscape can easily be crafted (as well as destroyed).

That all being said, I generally found the first age to be the slowest moving one, and the risk of players getting bored is great.

The idea about 1 and 2 point &#039;bleed&#039; powers to keep the end of turn point total below 5 is a very good idea. I will try to bring this up next time we meet.

Part of our inspiration for the game comes from the classic mythologies, where the gods rarely got along with one another (unless they were scheming against other gods). The conflict that arises when one player tampers with another player&#039;s &#039;pet&#039; race parallels this environment. Unfortunately, we&#039;ve also had our share of player tempers flare due to meddling. We have also had players save up points for several turns and then all but annihilate the aggressor&#039;s creations. While not pretty, events like these do tend to create terrific history and spawn realistic religious tension in the game world.

We believed that we couldn&#039;t possibly cover every case that a player might conceive, so we decided to just include some guidelines for powers. It was never intended to be an exhaustive list, only one that highlighted some of the more common examples. However, if you&#039;d like some more cases included, feel free to let us know.

Again, thank you for the review of our game.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5547&#039;,&#039;kyldere&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>Hello. I am one of the co-creators of Dawn of Worlds. I would like to thank you for your honest review of the game system. All of the creators (myself included) know that the game is not perfect, but we&#8217;ve had a good time creating worlds using the system every time that we&#8217;ve done it.</p>
<p>The scale issue has come up on more than one occasion while we were creating worlds. In the end, it was decided that scale was probably best left up to the playing group, and the 1 inch rule be treated as a guideline (Roughly).</p>
<p>In our play testing, we were pretty much in constant communication during the first age. If a player decided to place a tropical jungle next to an arctic tundra for the fifth straight turn, a sidebar conversation would come up where questions like &#8220;Just what do you think you&#8217;re doing, Bob?&#8221; would be issued and valid responses demanded. But, remember that during the shaping of the world, fantastic scenery and breathtaking landscape can easily be crafted (as well as destroyed).</p>
<p>That all being said, I generally found the first age to be the slowest moving one, and the risk of players getting bored is great.</p>
<p>The idea about 1 and 2 point &#8216;bleed&#8217; powers to keep the end of turn point total below 5 is a very good idea. I will try to bring this up next time we meet.</p>
<p>Part of our inspiration for the game comes from the classic mythologies, where the gods rarely got along with one another (unless they were scheming against other gods). The conflict that arises when one player tampers with another player&#8217;s &#8216;pet&#8217; race parallels this environment. Unfortunately, we&#8217;ve also had our share of player tempers flare due to meddling. We have also had players save up points for several turns and then all but annihilate the aggressor&#8217;s creations. While not pretty, events like these do tend to create terrific history and spawn realistic religious tension in the game world.</p>
<p>We believed that we couldn&#8217;t possibly cover every case that a player might conceive, so we decided to just include some guidelines for powers. It was never intended to be an exhaustive list, only one that highlighted some of the more common examples. However, if you&#8217;d like some more cases included, feel free to let us know.</p>
<p>Again, thank you for the review of our game.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5547','kyldere'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5504</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Tue, 05 May 2009 17:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5504</guid>
		<description>That last link should be correct: http://www.obsidianportal.com/campaign/seramithra

I&#039;ve got a complete set of notes from start to end. Once this weekend&#039;s adventure is ready to go, I&#039;ll be adding some stuff to the wiki.  Last couple turns, adding to some lists, and hopefully a map and timeline.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5504&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>That last link should be correct: <a href="http://www.obsidianportal.com/campaign/seramithra" rel="nofollow">http://www.obsidianportal.com/campaign/seramithra</a></p>
<p>I&#8217;ve got a complete set of notes from start to end. Once this weekend&#8217;s adventure is ready to go, I&#8217;ll be adding some stuff to the wiki.  Last couple turns, adding to some lists, and hopefully a map and timeline.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5504','Matthew J. Neagley'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monoxide</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5502</link>
		<dc:creator>Monoxide</dc:creator>
		<pubDate>Tue, 05 May 2009 17:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5502</guid>
		<description>http://www.obsidianportal.com/campaign/seramithra
Try that. If it still doesn&#039;t work I&#039;ll see what Matt can do as he&#039;s the wiki master.
Our Wiki for this world is really only designed to aid us in our 4E campaign. So we will not be posting our DoW turns, but you will see NPC&#039;s, PC&#039;s Wonders etc....Right now it is a work inprogress.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5502&#039;,&#039;Monoxide&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://www.obsidianportal.com/campaign/seramithra" rel="nofollow">http://www.obsidianportal.com/campaign/seramithra</a><br />
Try that. If it still doesn&#8217;t work I&#8217;ll see what Matt can do as he&#8217;s the wiki master.<br />
Our Wiki for this world is really only designed to aid us in our 4E campaign. So we will not be posting our DoW turns, but you will see NPC&#8217;s, PC&#8217;s Wonders etc&#8230;.Right now it is a work inprogress.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5502','Monoxide'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Havukin</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5500</link>
		<dc:creator>Havukin</dc:creator>
		<pubDate>Tue, 05 May 2009 16:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5500</guid>
		<description>I&#039;ve read through Dawn of Worlds and am quite eager to test it and then use it to create a world to play or GM in.

&lt;a href=&#039;#comment-5491&#039; rel=&quot;nofollow&quot;&gt;@Swordgleam&lt;/a&gt; - Will you share your secret about the origins of the undead with us?

&lt;a href=&#039;#comment-5494&#039; rel=&quot;nofollow&quot;&gt;@Monoxide&lt;/a&gt; - I think there is a typo in the url to your campaign wiki. I assume it should be obsidianportal.com/campaign/seramithra. Are you going to add a description of how your Dawn of Worlds went through (what happened and when) in some form to the wiki at some point?&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5500&#039;,&#039;Havukin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read through Dawn of Worlds and am quite eager to test it and then use it to create a world to play or GM in.</p>
<p><a href='#comment-5491' rel="nofollow">@Swordgleam</a> &#8211; Will you share your secret about the origins of the undead with us?</p>
<p><a href='#comment-5494' rel="nofollow">@Monoxide</a> &#8211; I think there is a typo in the url to your campaign wiki. I assume it should be obsidianportal.com/campaign/seramithra. Are you going to add a description of how your Dawn of Worlds went through (what happened and when) in some form to the wiki at some point?
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5500','Havukin'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monoxide</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5494</link>
		<dc:creator>Monoxide</dc:creator>
		<pubDate>Tue, 05 May 2009 03:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5494</guid>
		<description>I was involved in the project and I mustsay this is the most fun way I know of to build a world. While several people were guilty of &#039;taking&#039; from other settings. I felt that was quite alright because at the end of our last turn. All the barrowed materail somehow got re-flavored. The only thing to make it go faster, I would say, is by having several people split the book keeping. We had Matt do all ours and it put too much on one person.
also....
We started a wiki on obsidianportal.com/campaign/sermithra. If you want to check out the work we started. The wiki is far from complete but should give you an idea.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5494&#039;,&#039;Monoxide&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I was involved in the project and I mustsay this is the most fun way I know of to build a world. While several people were guilty of &#8216;taking&#8217; from other settings. I felt that was quite alright because at the end of our last turn. All the barrowed materail somehow got re-flavored. The only thing to make it go faster, I would say, is by having several people split the book keeping. We had Matt do all ours and it put too much on one person.<br />
also&#8230;.<br />
We started a wiki on obsidianportal.com/campaign/sermithra. If you want to check out the work we started. The wiki is far from complete but should give you an idea.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5494','Monoxide'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swordgleam</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5491</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Tue, 05 May 2009 01:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5491</guid>
		<description>I played a game of Dawn of Worlds. We had a blast, and created a really fun world.

I think you all have to more or less agree on tone beforehand. 

The one issue we had was a player who didn&#039;t really know what to do, so just spent all her points on advancements for her race. The other players wanted the world to have a ton of stuff, and so spread their points around. It led to one race that was more or less invincible, and a little angst before the differing motivations were resolved. 

I still really love the origin of undead in that world, and plan to steal it for something someday.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5491&#039;,&#039;Swordgleam&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I played a game of Dawn of Worlds. We had a blast, and created a really fun world.</p>
<p>I think you all have to more or less agree on tone beforehand. </p>
<p>The one issue we had was a player who didn&#8217;t really know what to do, so just spent all her points on advancements for her race. The other players wanted the world to have a ton of stuff, and so spread their points around. It led to one race that was more or less invincible, and a little angst before the differing motivations were resolved. </p>
<p>I still really love the origin of undead in that world, and plan to steal it for something someday.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5491','Swordgleam'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deranged Archivist</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5487</link>
		<dc:creator>Deranged Archivist</dc:creator>
		<pubDate>Mon, 04 May 2009 21:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5487</guid>
		<description>@ Matthew- I&#039;d be very interested to know the details of the world you devised, and how the game itself unfolds.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5487&#039;,&#039;Deranged Archivist&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@ Matthew- I&#8217;d be very interested to know the details of the world you devised, and how the game itself unfolds.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5487','Deranged Archivist'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew J. Neagley</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5478</link>
		<dc:creator>Matthew J. Neagley</dc:creator>
		<pubDate>Mon, 04 May 2009 15:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5478</guid>
		<description>@ Rafe - My group wanted to play a new DnD 4E game, but wanted to make heavy use of PHB2 options.  Since there&#039;s SO many options already for 4E (and so many of them are annoying fanboi crap) we used DoW to create a custom world where only the stuff they actually wanted to use got put in.  Turns out, only drow got left out, probably because I threatened to murder anyone who included them.

@ Grim - In any collaborative effort, not having a clear agreed upon goal/tone/etc... can create vision issues.  It&#039;s even more important than normal games.
I had the opportunity to ask one of the creators about the game on www.youmeetinatavern.com a while ago. Turns out the Command Avatar-Create Race combo is intended to work only once per player per game, so it&#039;s not as broken as it might otherwise look.  I think it&#039;s prmarily in place so that someone can create an elder &quot;here since the mountains were young&quot; race, but in reality it usually just gets abused to skip era 1 by impatient players.

@ Pseudodragon - Oops! Guess I should have been more clear with that link &quot;You can download it here&quot; or something.  I have been properly chastised.  :)

@ Taellosse - Thank you for helping out Pseudodragon.

@ Scott - We actually built the world over several sessions and a forum thread over the course of a month or so.  I&#039;ve never seen evidence that the time estimate of &quot;about six hours&quot; is anywhere near accurate.  However, I always give the creators the benefit of the doubt and assume I&#039;m doing something horribly wrong.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5478&#039;,&#039;Matthew J. Neagley&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>@ Rafe &#8211; My group wanted to play a new DnD 4E game, but wanted to make heavy use of PHB2 options.  Since there&#8217;s SO many options already for 4E (and so many of them are annoying fanboi crap) we used DoW to create a custom world where only the stuff they actually wanted to use got put in.  Turns out, only drow got left out, probably because I threatened to murder anyone who included them.</p>
<p>@ Grim &#8211; In any collaborative effort, not having a clear agreed upon goal/tone/etc&#8230; can create vision issues.  It&#8217;s even more important than normal games.<br />
I had the opportunity to ask one of the creators about the game on <a href="http://www.youmeetinatavern.com" rel="nofollow">http://www.youmeetinatavern.com</a> a while ago. Turns out the Command Avatar-Create Race combo is intended to work only once per player per game, so it&#8217;s not as broken as it might otherwise look.  I think it&#8217;s prmarily in place so that someone can create an elder &#8220;here since the mountains were young&#8221; race, but in reality it usually just gets abused to skip era 1 by impatient players.</p>
<p>@ Pseudodragon &#8211; Oops! Guess I should have been more clear with that link &#8220;You can download it here&#8221; or something.  I have been properly chastised.  <img src='http://www.gnomestew.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@ Taellosse &#8211; Thank you for helping out Pseudodragon.</p>
<p>@ Scott &#8211; We actually built the world over several sessions and a forum thread over the course of a month or so.  I&#8217;ve never seen evidence that the time estimate of &#8220;about six hours&#8221; is anywhere near accurate.  However, I always give the creators the benefit of the doubt and assume I&#8217;m doing something horribly wrong.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5478','Matthew J. Neagley'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Martin</title>
		<link>http://www.gnomestew.com/tools-for-gms/collaborative-world-building-dawn-of-worlds/comment-page-1#comment-5473</link>
		<dc:creator>Scott Martin</dc:creator>
		<pubDate>Sun, 03 May 2009 23:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gnomestew.com/?p=3456#comment-5473</guid>
		<description>I&#039;m glad you made it to phase 3-- our session ran long and we barely made it through the second era. It was good, but left a lot of development still in the GM&#039;s hands. That was OK, but not as collaborative as I&#039;d hoped.&lt;div class=&quot;comment-remix-meta&quot;&gt;&lt;a href=&quot;#&quot; class=&quot;replyto&quot; onclick=&quot;replyto(&#039;5473&#039;,&#039;Scott Martin&#039;); return false;&quot;&gt;Reply&lt;/a&gt; &lt;/div&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you made it to phase 3&#8211; our session ran long and we barely made it through the second era. It was good, but left a lot of development still in the GM&#8217;s hands. That was OK, but not as collaborative as I&#8217;d hoped.
<div class="comment-remix-meta"><a href="#" class="replyto" onclick="replyto('5473','Scott Martin'); return false;">Reply</a> </div>
]]></content:encoded>
	</item>
</channel>
</rss>

