Posts Tagged by Yes
| March 24, 2011 | Posted by Matthew J. Neagley |
It seems everywhere you go that someone is telling you to say “Yes” to your players. Saying “Yes” is more or less de rigueur these days, and you can’t use an area of effect ability without hitting three members of Baker’s cult of “Say ‘Yes’ or roll the dice.” Said too many times though, the simple “Yes” can turn even an excellent GM into a drooling bitter burnout, and it goes further than that. “Yes” waters down your game, stretches verisimilitude (haven’t heard that one…












