Posts Tagged by XP
| March 8, 2012 | Posted by Kurt "Telas" Schneider |
So, you’ve got a new character in the group. Whether it’s the result of irreversible character death, a new player, or just a character who didn’t live up to expectations, you as the GM need to decide how much experience to give the FNG (‘Frakking New Guy/Girl). This decision may not be as easy as it seems. Three major factors influence your decision, and the first two often conflict: Characters created at a certain experience level are more efficient than those who’ve gotten there ‘the…
| September 12, 2011 | Posted by Walt Ciechanowski |
At the beginning of my last game session I asked my players if any of them spent their experience points (this for WitchCraft, if it matters). Only one of them did, and he announced that he’d spent some points on improving his Martial Arts. That’s when I threw him a curve ball. I asked him to justify it. He looked stunned, primarily because it’s not something I normally ask. I did it on a lark, just to get the creative juices flowing (I didn’t intend…
| July 13, 2009 | Posted by Kurt "Telas" Schneider |
What’s your party fighting for? Traditional RPGs like D&D reward the party for overcoming obstacles and defeating foes. Many modern RPGs reward the party for advancing the plot, playing to character traits or goals, or even for losing a challenge (Dogs in the Vineyard). Some groups simply give a standard reward each session. Why is this important? Because your players will work hard to earn those rewards, and you can use them as incentives to create the game that you feel will work best for…
| July 2, 2009 | Posted by Walt Ciechanowski |
I was running a Star Wars campaign a few years ago (revised pre-Saga) edition. One of the most helpful sections in the core book was a list of stat blocks for NPCs. As I wanted these stat blocks to be challenging for the PCs, I decided that the PCs would be standard by-the-book characters. When I showed up to the first session, I discovered that the group had a set of Star Wars characters that had been created for a game that lasted all of…












