Posts Tagged by writing

GMingAdvice01

I’ve a fondness of a quote by Carlos Fuentes, “Writing is a struggle against silence.” There is always a story to be told and as an author it is difficult to not be thinking about that next tale that is struggling to escape. Writers are always writing, if not literally then conceptually, fighting against that silence. As a GM I wonder if some of those same concepts apply to our craft as well. While I am not running a game at the moment, I’m always…

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There. The title says it. I admit it. I don’t like published adventures. In my 30 years of GMing I have used published adventures only a handful of times. For the most part I stay away from them and write my own materials. Why don’t I like published adventures? There are a few reasons. A Gradual Falling Out Published adventures, or Modules as we called them when I was just a fledgling GM, are complete stories for a given game that are meant to be…

I went to a book signing last night to see Brandon Sanderson, one of my favorite authors, and got a double header: Peter Orullian, who I wasn’t familiar with, was also part of the event. In addition to being incredibly nice, approachable, passionate folks, they both said some things that I wanted to get down right away — and share with you, because while they were speaking about writing, some of what they said also applies to GMing. Sound advice from two very smart guys…

I’m no Luddite, but I’ve always been more of an analog campaign management kind of guy. I type up adventures and notes on my desktop, but print them out to use at the table; I’ve used Google Maps to create a custom “living” map for a modern game, but that game also ended with a two-inch thick binder of material on my shelf. Having been out of the GM’s chair for over 18 months (Alysia and I had our daughter, Lark, in February 2009, and…