Posts Tagged by world design
| November 22, 2011 | Posted by Matthew J. Neagley |
Back when I wrote about using 100 Blank White Cards as tool for world creation, Martin asked for an example. Since Martin is the boss here at the stew, that means you get a follow-up article. With 30 of our previously created cards, and another 30 blanks, my wife and I set out to create a setting for a fantasy game. With our first two cards, we were off to a good start. The island on the back of a whale is a unique, fun…
| September 26, 2011 | Posted by Matthew J. Neagley |
1000 Blank White Cards is a fun game on it’s own, but it’s also a tool that can be twisted to any number of uses. Here’s just one way to make it’s creative synergy and frenetic energy work for you: use it to design your campaign world. Like other collaborative world building methods, this system allows your entire group to have input into your campaign world. It also takes advantage of the creativity and synergy of your entire group. Start with a rough understanding of…
| May 1, 2009 | Posted by Matthew J. Neagley |
My new campaign is starting this weekend, and my group opted to make use of Dawn of Worlds to design the game world. Dawn of Worlds is a collaborative world building system for use with RPGs, novels, or anything else for which you’d need a world. It’s system neutral which makes it useful for anyone, and it’s a lot of fun in it’s own right. We used Dawn of Worlds for a number of reasons, and coming away from it, I can say I’ve learned a few things…












