| October 27, 2009 | Posted by John Arcadian |
I often find myself walking a fine line when it comes to the level of detail in a game. As both a Game Master and a player, I sometimes enjoy and sometimes hate the level of detail that a game setting provides. Sometimes I loathe being told the exact rights and duties of a particular cleric to a particular god and sometimes I love knowing how the rules for “Zliargo Darts” work, even if I never use them. Details I Loathe Character attitude details. One…
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