Posts Tagged by winging it
| April 17, 2009 | Posted by Martin Ralya |
It took me some time to get used to the idea of emerging complexity for player character backgrounds and roleplaying elements (which I wrote about in its own article, Player Characters: Emerging Complexity is A-OK), but the concept is one I’ve always embraced as a GM. In this context, “emerging complexity” is the organic growth of a character from a sketch, or from little more than stats or the kernel of an idea, into a full-fledged personality with a rich set of roleplaying hooks, character…
| February 4, 2009 | Posted by Walt Ciechanowski |
A few weeks ago I was in a bit of a pickle (how the heck did that phrase come about?). I was supposed to start a new adventure for my WitchCraft game in an hour and I had nothing prepped for it but the vaguest of outlines (more like a mission statement and a couple of notes). Real life had gotten in the way over the last few days and I kept promising myself that I’d bang something out before the session and now I…












