Posts Tagged by white wolf

geist-cover-s

I was offered the chance to write a GMing article about White Wolf’s upcoming Geist: The Sin Eaters RPG, and I jumped at that chance. Geist is one of the games I’ve been looking forward to most this year, and I’m excited to check it out — and share it with you — a month before it’ll be available in stores. I got a free PDF copy of the full retail game (pictured to the right; here’s a larger cover) from White Wolf, and they…

engine

When you get right down to it, what is an RPG? It’s an engine for making interesting decisions. When your players are playing in your campaign, at the most basic level they’re doing one of two things: making decisions, or having stuff happen to their characters. Stuff happening to their characters is by far the less interesting of the two — it’s the decision-making that really matters. Game Mechanics and Decision-Making The game rules — the mechanics — are there to facilitate decision-making (and to…