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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,109 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

The Smart Villain part 1: Overview

The smart villain is a common GMing problem.  How do you portray a person who’s smarter than you? And because we’re talking about games of imagination we’re not even talking about people like Steven Hawking or Marilyn Vos Savant: we’re talking about entities beyond the limit of human intelligences; dragons, alien intellects, super villains, mad AIs, godlings, and the like, and regardless if what Benson’s says about your ...

Recurring Rivals

Looking for an article idea to finish this week off with, I went trolling through the suggestion pot. The most recent question caught my eye. Crushnaut asks: "I would like to work a rival, or reoccurring adversary into the next campaign I run. How do you guys work these into your stories? Do you use the powerful, yet utterly hopeless defiler as seen ...

Troy’s Crock Pot: New Villains for New Campaigns

A new year calls for a new campaign. And a new campaign means devising a new villain. It’s the perfect time for a GM to shine. Is there a better test than coming up with an NPC who stands in complete opposition to what your players stand for? For inspiration I checked out my collection of Dragon back issues. The last issue published under Paizo, No. 359 from September 2007, ...

D&D Burgoo (3.5): Four Pillars of Horror

In the D&D Supplement Heroes of Horror (2005, Wizards of the Coast), authors James Wyatt, Ari Marmell and C.A. Suleiman recommend constructing a horror-themed adventure with four components. They are: mood, setting, plot and villain. So, it seemed natural to try and pair that approach with some of the other D&D supplements I had at hand and see what horror-inspired adventure hooks we could devise. Oriental Adventures “A ...

NPCs: Filthy Liars

There are lots of ways to use NPCs to motivate your players to take a particular course of action (by motivating their PCs, of course), but I've recently discovered one that surprised me: lying. Specifically, having an NPC that they would like to trust -- or perhaps have trusted in the past -- turn out to be a filthy, lowdown liar. This is along the same lines as stealing the ...

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