Posts Tagged by villain. tactics
| April 4, 2013 | Posted by Scott Martin |
How will your villain manifest their power this time? Similar to our Brass Knuckled villain from the previous article, we’re looking at a foe who engages the characters directly, but this time our foe will be slightly more subtle. Even though villainous fingerprints are all over the scheme, there’s at least some plausible deniability. Cloaked Blades Like our brass knuckled villain, the Cloaked Blade strikes directly and violently at the PCs. Unlike the Brass Knuckled foe, something keeps this villain from claiming responsibility for the…
| March 21, 2013 | Posted by Scott Martin |
One trait for your villains is how they influence the world. Is your villain the King of Latveria, issuing public decrees and whipping up his people into a genocidal froth? Does no one know who turned the nobility to the worship of Asmodeus? Some villains are subtle, barely detected in the shifting of alliances and minor tweaks to the laws of the land, while others are brutally direct. Providing your foes with a mix of power manifestations can help to differentiate them. Struggling against unknown…
| June 13, 2011 | Posted by Matthew J. Neagley |
In part 1 of The Smart Villain we talked about general approaches to smart villains. In part 2 we gave several strategies for how the smart villain uses the community for defense. This time, we’re interested in the external defenses to the smart villain’s lair. Next time we’ll look at internal defenses and tactics, and our final installment will discuss the smart villain’s gear. If pesky PCs manage to get past the agents, misdirection and pitfalls the smart villain has in place in their local…












