Posts Tagged by verisimilitude

GMingAdvice03

Does your campaign use taxes? Today’s a great reminder that taxes have been with us ever since one person could coerce/convince/threaten others to pay them. In the US, generally considered a low-tax nation, the upper tax bracket is 35%, and if your ‘adventuring party’ is considered a corporation (by way of their Adventuring Charter), they’re also subject to a 35% corporate tax rate, for a total tax bill of 42.25% of gross adjusted income. (Of course, you can probably write off that magic armor, although…

GMingAdvice01

If there is one thing that I can’t stand in a game it is players criticizing the verisimilitude of a game in the little details. The act of trying to define a virtual reality is one thing, but to insist that your game world uses the physics of the real world in every way is pointless. You have elves, you have laser handguns, and you have psionic abilities, but some idiot wants to argue with you over whether or not the bad guys can continue…