Aug 25, 2008 by Scott Martin3
Flashbacks and Short Stories
There are a lot of interesting ways to handle time and history in your game. Most of us default into straightforward linear time as characters wander from event to event, like we do in our own lives. Sometimes it's good to mix that up; visiting the character's past can be a great chance to reveal information that puts the present in a new light. Or, like a novel ...


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