Posts Tagged by tropes

Svengali

My last article was about the trope of mind controlled characters. Reading through the comments and seeing the many diverse options and attitudes towards mind controlled PCs, I can realize where there are narrative moments where it can work but that it is still a very tricky subject. So here are 5 tactics I wrote up (or grabbed from others’ ideas) that can help prevent mind controlled PCs from causing issues.       1. Limit Damage One of the biggest complaints that I’ve heard…

300bluescreen.jpg

…and even if they can, they’ll just ignore them. Have you ever watched a movie while it’s being made, especially one laden with special effects? It looks nothing like the finished product, even though you’re watching the raw material. Actors and actresses look badass as they go through their choreographed routines, but the scene is betrayed by the wire-fu cables, chroma-key screen, and the fact that their punches and kicks are inches from hitting anything. (The picture links to its originating article.) Have you ever…

GMingAdvice04

Looking for an article idea to finish this week off with, I went trolling through the suggestion pot. The most recent question caught my eye. Crushnaut asks: "I would like to work a rival, or reoccurring adversary into the next campaign I run. How do you guys work these into your stories? Do you use the powerful, yet utterly hopeless defiler as seen on TV? Or do you use a truly threatening foe? What if, to your best efforts, the PCs kill their nemesis before…