Posts Tagged by tricks

Crock Pot

Over the past few years, it’s become clear to me that I suck at pitching games to my players. That realization goes hand in hand with another: I’ve muddled my way through this key aspect of being a GM for 20-plus years without ever really knowing what I was doing. Sometimes I pitch a game and it gets traction right away, and we play it and it’s fun, and unicorns are fucking while an angelic choir sings in the background, but I have no real…

GMingAdvice012

Today’s guest article was written by reader Ryan Latta, who took Phil Vecchione’s Prep-Lite articles — and other articles about keeping prep light — to heart, put them to use, and wrote about the results. Thanks, Ryan! I hate prepping for a game. In fact, the more prep work I find myself doing, the less excited I am to GM whatever it is I’m prepping. Naturally, I was captivated by many of the articles here on “Prep-Lite” and began to apply as many of those…

mhr-dice

I recently got to play two sessions of Marvel Heroic Roleplay (which rocks — it captures the feel of supers better than any other RPG I’ve played, including FASERIP Marvel; see Don’s recent article for more in that vein) and I used a trick to speed up my turns that I thought was worth sharing. While I was a player in this game, not the GM, the trick applies equally to GMs — and to games other than MHR. And it’s super-simple: Just color code…

A couple of weeks ago I was at a convention and got to jump into a game of Apocalypse World. Definitely an interesting system with some unique elements and ideas, but one of the things that struck me most about it was a very non-unique element – something I remember doing a long time ago and that somehow slipped out of my library of gaming tools. It was a simple element on all of the character playbooks and in some of the Game Master materials…