Posts Tagged by trees

A starting point for color, greens and blues.

The journey to transform a useful, but uninspiring hex map into a fantasy map worthy of sharing with the other players at the table is nearing an end. At last, the map is beginning to take shape. Step 8: Pesky trees and swamps A starting point for color, greens and blues. At this point, my creation process becomes less rigid. In fact, I’m bouncing back and forth from ink to colored pencil as the details in the map emerge. As you can see from this…