Posts Tagged by treasure
| June 8, 2012 | Posted by Phil Vecchione |
In many ways GM’s have it easier in RPG’s. Slow down, I know all about the work we do as GM’s, after all I did just write a book about it [Shameless Plug]. What I meant is that as a GM when I need something in the game world, I have it. Need a cybernetic ninja with the most expensive nano-tech implants? Done. For players this is not the case. They have to survive our plots and encounters so that we will dole out the…
| July 15, 2010 | Posted by Matthew J. Neagley |
This is part two of a two part article. The first part, focused on non-magical treasure, can be found here. Part two is focused mostly on magic treasure. As discussed in part one, treasure is supposed to be an exciting part of most games, but it often boils down to “How many gp worth? Got it. Great!” or surreal laundry lists of items. This is the second set of seven tips to help make treasure a more exciting part of your campaign. Treasure as Clues:…
| July 14, 2010 | Posted by Matthew J. Neagley |
The post-combat treasure handout can be the most electric and exciting moment in a lot of RPGs, especially traditional dungeon crawl oriented campaigns, but it has one fatal flaw: the nature of the treasure itself. All too often, treasure is codified and organized in a way that destroys a GMs carefully crafted sense of wonder and immersion. Instead, players are given a laundry list of coins and items as if they were neatly packaged and stacked like cordwood. “5 short swords, 6 suits of chainmail,…
| November 9, 2009 | Posted by Scott Martin |
You know that excited feeling on Christmas morning, when you wake up to see what Santa’s elves gnomes helpers have made for you this year? GMs are lucky– they get to experience that joy several times per session! Just the glimmer in their eyes when a PC finally hefts the shiny new +2 Keen Icy Burst Axe… I get a lump in my throat just thinking about it. Of course, not every battle ends with characters gazing in awe at the One Ring amongst an…












