Posts Tagged by treasure tables
| April 17, 2012 | Posted by Scott Martin |
Borderlands calls itself a shooter/RPG–and, while it’s a little short on the roleplaying, there are quests, exploration, character improvement, and discovery. Pandora is a fun world to wander; it’s a dystopian, disastrous future, featuring vending machines filled with guns, quirky robots, and lots of mutated critters and psychopaths that need killing.
A big part of the appeal is the zany setting; it’s over the top in good ways. Their new trailer shows off amusing and weird elements of the setting, intermixed with the new features they’re so proud of.
So, what can we steal from Borderlands for our tabletop games?
| October 14, 2008 | Posted by Martin Ralya |
When I write GMing advice here on the Stew — and previously on Treasure Tables, as well as for freelance projects — one of my goals is to only give advice that a) I have taken myself, b) is based on observing other GMs or games or c) I would take if the opportunity arose. Almost exactly two years ago, I wrote a series of articles outlining six ways you can end a campaign. Here they are in order: How to End a Campaign… With…












