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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,110 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

It’s a Trap!

Last week, some friends were discussing adventure design for publication, but the conversation drifted towards a topic I hadn't really thought about in a long time. Traps. Way Back When Way back in ancient days, in basic and early AD&D, traps were horrific. You fail your disable trap skill and you're only one save versus poison from a grim death. Bigger than that, though, were the super traps. ...

Troy’s Crock Pot: Falling into a trap

Looking to recharge creatively, I’ve been diving back into an old friend, my collection of pulp fiction. Specifically, this bit of inspiration came from the Robert E. Howard Conan tale, “The Servants of Bit-Yakin.” The first part of the serialized novella is a cliffhanger, for Conan stumbles into a trap as he explores the jungle palace ruins. It reads: He turned toward the arch — with appalling suddenness the seemingly ...

GMing Traps

Trap: 2 a : something by which one is caught or stopped unawares; also : a position or situation from which it is difficult or impossible to escape One of my recent personal goals has been to focus on the types of Game Mastering that I don't normally do. To that end, I started thinking about what traps ...

Traps As More Than Something To Disable

In many of my experiences with old school gaming, traps have generally been seen as things to disable and get past, or as things that are meant to do damage to the party if they aren’t careful. This definition blurs a little as the genre changes from fantasy or dungeon crawl to something more modern or broad in play style, but often a trap remains something you ...

Troy’s Crock Pot: Chiming in on Spotlight Encounters

Do you include Spotlight encounters — those designed to challenge individual characters — in your adventures? Giving your cleric or thief a chance to shine sounds easy enough, right? You throw undead at the cleric and traps with pointy things that spring out at your thieves. Likewise, wizards need magic to dispel and fighters require opportunities to perform feats of strength. But, c’mon, that gets a little old after a ...

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