Posts Tagged by tools

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Here at the stew more than a few of us are fans of Scrivener, not just as a writing tool but also as a gaming prep tool. In particular, I’m a big fan of its innovative corkboard and ability to free form ideas–“Scrivenings”–into any order you’d like on the fly. The ability to customize the sections to hold custom information, such as character or location data, is also a big draw. As is normally the case this time of year, Literature & Latte are having a […]


You’ve heard of “using the whole buffalo,” right? The idea that if you’re going to kill a buffalo, you should respect the buffalo by making every bit of it useful: eating the meat, tanning the hide, making stuff from its bones? When your players hand you their character sheets, think of each of those character sheets as a buffalo. Then, mix your analogies: Everything on your players’ character sheets is a flag. A what now? A flag, gaming-wise, is this (courtesy of our woefully out-of-date […]


“I think of myself as an experienced and veteran GM, but this book had new, exciting, and most importantly useful things to teach me.” — Age of Ravens review“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review If you’ve been waiting to preorder Gnome Stew’s latest book, Unframed: The Art of […]


Gnome Stew reader Max sent us this article request, and it piqued my interest (thanks, Max!): Hi there. I’ve been an avid Gnome Stew reader for some time now. You guys have a lot of excellent advice and suggestions that have been infinity useful in my gaming. Anyway, my question/suggestion is thus; do you have any advice on writing a world bible or players guide for a homebrew setting? Just general advice on editing, how much fluff is too much or too little, format suggestions, […]


Our latest system-neutral GMing book, Unframed: The Art of Improvisation for Game Masters, is now available for preorder in the Engine Publishing online store! When you preorder Unframed, you’ll immediately receive the digital edition, weeks before it’s available anywhere else. Preorder Unframed now! Preorders for Unframed will run through June 27, 2014. What’s Unframed all about? An anthology of 23 essays by a diverse group of award-winning authors, designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, “wing it” […]

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Preorders for the latest book from Engine Publishing and Gnome Stew, Unframed: The Art of Improvisation for Game Masters, will open on June 2! I’ve received the printer’s proof, which looks great (camera phone photo below), and our layout wizard, Darren Hardy, has wrapped up work on all the various digital versions. I will of course announce preorders here on Monday. In the meantime, here’s one final preview: a sample of D. Vincent Baker’s essay, “Coherence and Contradictions.” (I’ll compile all the samples for launch […]


Preorders for the Stew’s fifth system-neutral GMing book, Unframed: The Art of Improvisation for Game Masters, will open Monday, June 2! In the meantime, here’s the fourth preview of the book, a PDF featuring the introduction and a portion of Robin Laws’ essay (as well as the cover and the credits page). Unframed will be available for preorder June 2 in the Engine Publishing store for $19.95. All preorders include immediate delivery of the PDF (DRM-free, hyperlinked and bookmarked), EPUB, MOBI, and text versions of […]