Posts Tagged by tone
| April 28, 2011 | Posted by John Arcadian |
So stop me if you’ve heard this one before: A Dragonblooded paladin who is trying to make a more noble name for his people, a shadowy thief/assassin Eladrin kicked out of his people for his devious ways, a high ranking human cleric of pelor fresh from the convent, and a tiefling warlock with a dark past walk into a tavern where a man in a corner gives them a simple mission to track down something, setting them on a long quest which leads them to…
| November 4, 2009 | Posted by Martin Ralya |
One of the best ways to convey the theme of your campaign, the tone of your game, and the flavor of the game world is to use reinforcement — specifically, reinforcement of small things. This technique is based on two principles: Choose elements that represent what you want to convey, and repeat them. As part of your game prep, consciously choose a few things you can reinforce. They don’t all need to get crammed into one session, and they should come up organically — but…
| June 5, 2009 | Posted by Phil Vecchione |
I love quotes; movie quotes, inspirational quotes, Biblical quotes, and even fortune cookies. In geek culture, quotes are very popular. If I say: “I say we take off and nuke the entire site from orbit. It’s the only way to be sure.” I am betting most of you know the movie (Aliens), the speaker (Ripley), but more importantly you know scene that the quote came from. In my group of friends, this quote is shorthand for saying: the enemy is very tough, and that the…












