Posts Tagged by time

GMingAdvice03

Howdy! It’s been a while since I did a “Short Session” post, so I thought it was time for another! When running a short session, your biggest enemy is time. You only have a short amount of it to get a lot accomplished. The last thing you need is to get bogged down with unnecessary time-consuming tasks. Here’re a few time-savers I’ve developed over the years. Use Familiar Locations If your scenes are set in familiar places, it cuts down on a lot of description…

medical

Combat plays a significant role in most RPGs, and where there’s combat there’re characters getting hurt. Something I’ve observed is that rules for healing time are a major factor in setting the tempo of your campaign. How so? Let’s consider a few dramatically different approaches: D&D — Push the Healing Button! D&D in all its forms has always made healing spells, items and potions pretty readily available. How many parties go adventuring without a cleric or a healthy supply of healing potions? Very few. Accordingly,…