Posts Tagged by time travel
| April 18, 2013 | Posted by Scott Martin |
“The past is a foreign country; they do things differently there.” (Leslie Poles Hartley) The Invisible World I found a recent post at Datastories.in very interesting. It’s a post titled, Of Visible and Invisible Luxuries. There’s another distinction here that’s useful – between what’s ‘visible’, and what is ‘invisible’. We treat some of the infrastructure of our daily life as so important, as so critical, that we barely notice it – it’s like the air we breathe and we don’t think of these things as…
| August 10, 2012 | Posted by Scott Martin |
I’m looking around and planning interesting ideas for new campaign pitches. Many of the ideas fit one common theme… but there’s another that keeps creeping in the side. I love the idea of time travel adventures. Photo credit: PatriciaEGreen from morguefile.com Does the complexity introduced by time travel doom any game? We experienced an increase in complexity, in our Time Preservers game–while part of the adjustment was to the system, another part was the complexity of plotting in time travel. It pays to be clear…
| January 7, 2011 | Posted by Matthew J. Neagley |
Somehow it seems surreal that we’re on the third of these yearly articles. Like the last two years, here are some campaigns from the minds of the gnomes that we want to share with anyone who can use them. As usual, if you’ve got a backburnered campaign of your own, share it in the comments! If none of this year’s offerings catch your eye, try the past years’ articles, especially the comments, where there are over 25 additional ideas donated by our readers! Zombie Strike…












