Posts Tagged by Theory
| April 30, 2012 | Posted by Don Mappin |
Admittedly I didn’t pay much attention in college during my undergraduate studies but during my graduate degree it was a different story entirely. In particular, my classes on organizational communication lined up shockingly well with some GM and gaming theory. In particular, discussions on the five bases of power. While I don’t like to slot people into particular roles and buckets, the bases of power can help a GM identify who is exerting what power and their leadership style. Background The five bases of power…
| February 20, 2012 | Posted by Guest Author |
Today’s guest article was written by Gnome Stew reader Adam Meyers, the Modern Bard. Adam is starting a third party Pathfinder supplement publishing company, but he took the time out to write this passionate piece on how RPGs can be more than just games. Thanks, Adam! Warning: This article gets into the philosophy of RPGs and mentions the ’80s. You have been warned. I’m not a first generation D&D player, but I’m a pretty close second. Back when I was a kid my dad taught…
| October 1, 2010 | Posted by Patrick Benson |
My nine month hiatus from Gnome Stew was spent designing my own role playing game rules and setting using the Fudge system. Over the next few months I will be taking that material and publishing it to one of my sites with the intent of opening the project up to the public. This personal project taught me two wonderful lessons: 1) I like designing RPGs, but I have no interest in publishing one. Go figure. 2) RPGs are best when designed to address the social…
| July 22, 2010 | Posted by Kurt "Telas" Schneider |
Gamers love a good bull session. Conjecture and discussion are as important to us as Cheetos and Mountain Dew (or Dr Pepper for the Texans among us). Hell, the very core of tabletop RPGs is playing ‘what if?’. And one of our favorite topics is the theories behind RPGs However, this love of theory can actually detract from your GMing, especially if endless discussions of theory distract you from getting down to brass tacks, and actually working on a game. In order to become more…












