Posts Tagged by theme
| March 13, 2013 | Posted by John Arcadian |
Every so often I get the urge to run a game around very tight themes – a game where all the characters are thieves in a thieves guild, a game where all the players are members of a military organization with specific ranks and duties, a modern game where intrigue and politics rule the day, not pure combat, etc. Something with a definite, described theme with information provided to the players about what type of game I’m intending to run. Sometimes I’ve even done weeks…
| December 7, 2011 | Posted by John Arcadian |
I recently did a review of Open Design’s Courts Of The Shadow Fey 4e adventure, an excellent little romp through the interaction between the fey courts and the mortal world. I was incredibly impressed by the adventure, and it reinvigorated an old similar campaign idea that I had been kicking around for a while. The game I’m playing in is trailing off and it will be my turn in the hot seat next, so I’m going to be running a version of the Courts adventure.…
| April 28, 2011 | Posted by John Arcadian |
So stop me if you’ve heard this one before: A Dragonblooded paladin who is trying to make a more noble name for his people, a shadowy thief/assassin Eladrin kicked out of his people for his devious ways, a high ranking human cleric of pelor fresh from the convent, and a tiefling warlock with a dark past walk into a tavern where a man in a corner gives them a simple mission to track down something, setting them on a long quest which leads them to…
| November 4, 2009 | Posted by Martin Ralya |
One of the best ways to convey the theme of your campaign, the tone of your game, and the flavor of the game world is to use reinforcement — specifically, reinforcement of small things. This technique is based on two principles: Choose elements that represent what you want to convey, and repeat them. As part of your game prep, consciously choose a few things you can reinforce. They don’t all need to get crammed into one session, and they should come up organically — but…












