Posts Tagged by Tables
| June 19, 2012 | Posted by Matthew J. Neagley |
The other day, Martin posed a question to me. To paraphrase: “How do I set up a die roll to determine how many encounters I have per day and when those encounters occur?” After some discussion, I suggested the below system, which is based on the Exponential distribution. Since we’ve gotten requests for info on this distribution before and the result turned out pretty neat, I wanted to share. The exponential distribution isn’t a concept that exists in a vacuum. Instead it’s a function of…
| February 25, 2009 | Posted by Walt Ciechanowski |
This article is third in a three part series. You can read the first part here and the second part here. While my gnomie buddies have been duking it out over whether you should or shouldn’t use a gaming table, I’m going to attack the topic from a different perspective: you should set up your gaming area to convey the type of session you are about to play. I touched on this topic in my very first Hot Button article. While I ruffled a few…
| February 24, 2009 | Posted by Matthew J. Neagley |
This article is second in a three part series. You can read the first part here, and the last part here. My esteemed colleague may tell you different, but the ultimate gaming location is the table. RPGs draw their roots from tabletop wargaming, and despite the notable lack of scantily clad elven babes chained to dank stone walls, the venerable wargame got at least one thing right: the table. The table has been the gathering place of choice for RPGs since their inception, and rightfully so.…












