Posts Tagged by table

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One of the things I’m often at a loss to provide my players on the spot would be a description of the various members of a merchant train or caravan, either being met by a party of adventurers on the road or a stock one the adventurers can hitch a ride with. Having let this task go unresolved for too long, I grabbed my iPad and keyboard, a few reference books (fantastic and mundane) and found a shady spot in my yard. With my daughter…

d10-plus-d10-random

For my Bleakstone hex crawl, I decided I wanted a random encounter system that met the following criteria: Simple Conforms roughly to the baseline 1/6 chance of an encounter/day in Basic D&D Can be weighted by terrain, region, PC activity, etc. Not entirely predictable by my players I couldn’t find a system like that in any of my books, or online, so I built one. The spectrum My baseline was Labyrinth Lord’s system (which is the same as Moldvay Basic D&D, which LL clones): Roll…

It’s safe to say that I’m a bit of an easy sell when it comes to miniatures. Every time I go into a game store, I buy dice or miniatures from their bargain bin. The fantasy games I generally play call for odd or unique minis, so your standard knight in armor rarely works, especially when I need minis to represent the vast array of unique enemy personalities. I also like to use big miniatures when there are big enemies, but those get real expensive.…

Ok, the last article I wrote on the physical space of the game was meant to be the one I’m writing now. I just got into a completely different mindset while writing the intro, and suddenly the intro was a full fledged article. In this article I want to talk about the revelation I had about the physical space of the game while my buddy was running a very last minute thrown together game. To get where this came from you’ll need about 4 sentences…

A buddy of mine started down the road to GMing for the first time a few months ago. While the games he has been able to run have been very short and thrown together in the minimal spare time that our lives allow, they’ve been great fun and an even greater source of ideas. Watching him go through the trials and tribulations of a newbie GM, and watching his fresh perspective on gaming elements, unmarred by too much engrossment with one particular play style or…

Hot Buttons

While reading Patrick’s article and related comments yesterday something struck me as a good Hot Button topic: As a Game Master, what do you do when two of your players break up and both wish to remain in the game? If you’ve gamed for any respectable length of time, then you’ve probably had at least one romantic couple in your group. Sometimes they join as a couple. Sometimes one of them is already part of the group and recruits the other. Sometimes two members of the same group…

GMingAdvice01

This article isn’t part of the “Table Trio” that was delivered by my more-than-capable comrades here, here, and here. It is more than likely the result of “me too-ism” on my part. But I felt like I had something to contribute to the conversation, so if it helps, consider this “Table Talk v3.5″. Whether or not you’re using a table, or what kind of table you’re using, you should definitely pay attention to who sits where. Do you have a pair of wisecrackers sitting next…