Posts Tagged by supers

GMingAdvice01

I recently made what was probably my last purchase from my local bookseller, the soon-to-be defunct Waldenbooks, which was the “Mutants and Masterminds Third Edition Hero’s Handbook.” I figured now was as good a time as any to look under the hood at M&M. (Yes, you are allowed to pause and wonder why I’ve never picked up M&M before. We’re talking about its third edition here, after all. What can I say? I never got around to it.) In particular, I was interested in reading…

Babs is back as Batgirl!

Question: What’s more daunting than being sucked into a Bizzaro world vortex with Bat-Mite and Mister Mxyzptlk calling the shots? Answer: How about the New 52? For those who aren’t readers of DC comics, the company’s entire line of 52 titles is getting relaunched starting Aug. 31. For their signature heroes — Batman, Superman, Wonder Woman, Green Lantern (and my personal favorite, Batgirl) — and a slew of others, it means new costumes, new backgrounds, new storylines and new supporting casts. But if you’re running…

GMingAdvice012

Mashing genres can be a fun way to put a fresh spin on a new campaign. It allows you to to draw upon tropes and plots from one genre and give them a new “desktop theme.” When I started this series of articles I planned on keeping to the hypothetical, but as it turns out I began a new campaign last weekend that is a genre mash-up. At the risk of Kurt accusing me of “let me tell you about my campaign,” well…let me tell you…