Posts Tagged by superheroes

Cover art from With Great Power RPG

With Great Power is an RPG by Michael S. Miller that I’ve had on my shelf for a while. Flipping through it kindles bright “I want to run this” ideas. I planned for it to slot as a filler game for my home group (to buy time for other GMs to prepare prep-heavy games) and thought it would be fun to run at our monthly roleplaying meetup. With that in mind, I read, prepped, and printed references, and got ready to play. Update: When I…

The supers genre seems fairly straightforward. Discussions of themes and ages aside, most supers games and campaigns follow a fairly standardized set of plot structures. Oddly though, in the unassuming supers game lies some potent forms of player narrative control. Chief among these is the PC origin story. In the supers origin story, the player generally gets to dictate the way in which the PC gained or discovered their exceptional abilities. More so than any other standard genre, supers origins allow players to completely ignore…

GMingAdvice04

Clem had a question in the Suggestion Pot: Supers gaming: In a world with ubiquitous security cameras, DNA analysis that can identify someone from a skin cell scraped from their knuckle by an evildoer’s five o’clock shadow, image and profile matching software, huge fingerprint and medical ID databases, easy wiretapping and bugging etc.; how does an enterprising vigilante protect his/her/their/its secret identity? I just finished an interesting book, Superpowers by David J. Schwartz. A lot of the book has to do with the difficulty in…