Posts Tagged by suggestion pot article

GMingAdvice04

Over the last couple of years, I have been lucky to play in two linked series of Star Wars Saga games. My experience with the system has been as a player, but my GM and I have discussed the system quite a bit. He’ll chime in with comments in italics throughout the article. Katana Geldar wrote a nice post about the recent announcement by Wizards of the Coast, where they declare the end of the Star Wars RPG line. Geldar then asked us the following […]

GMingAdvice03

Looking for an article idea to finish this week off with, I went trolling through the suggestion pot. The most recent question caught my eye. Crushnaut asks: "I would like to work a rival, or reoccurring adversary into the next campaign I run. How do you guys work these into your stories? Do you use the powerful, yet utterly hopeless defiler as seen on TV? Or do you use a truly threatening foe? What if, to your best efforts, the PCs kill their nemesis before […]

GMingAdvice01

The Gnome Stew suggestion pot has 2 questions about a tricky situation that comes up every so often. Parties and gaming groups that have grown too big. This is something I just finished dealing with in my current gaming group, so I thought I would tackle the issue. The first comment was from Zaraphina: Zaraphina I’m a fairly new DM with a problem. I have a HUGE PARTY. I’m not exaggerating. My whole party is about 13 people, with 7-10 showing up regularly. It’s sort […]

GMingAdvice04

Sometimes the journey ends painfully: a character falls to the evil overlord, the fall that no one could survive winds up being surprisingly accurately titled. In those cases, you can turn to your system and start working in a new character. It’s a common event that most GMs learn to handle. Other times, it isn’t the character that leaves the journey, but a player around the table. That can be much trickier to deal with. brcarl asked: One of my groups is dealing with an […]

GMingAdvice012

Scarecrow dropped this little nugget into the Gnome Stew Suggestion Pot, and it’s a great topic. Someplace I think we’ve all been as GMs. "Last night I finally ran my first game of Star Wars Saga. Everything was in place. I knew the rules, I knew the scenario. I was ready for them to fail as well as succeed. I was prepared to say ‘yes’ to the players and let them go off at a tangent rather than railroad them. The game was as dull […]

GMingAdvice01

In the Suggestion Pot, BryanB wrote:  I was wondering if any of the gnomes have played Savage Worlds Explorer’s Edition and what your thoughts about the system are. Also, what setting books have you used and which ones are your favorites? Since I’m pretty much the Savage-in-Residence (“Call me SIR”), I’ll field this one…  But I have to thank the Savage Worlds Yahoo Group for their assistance in pointing out some of the many gems in this system. Savage Worlds is my favorite game, and […]

GMingAdvice04

In many ways, level drain is one of the most devastating attacks in D&D and has been from the very beginning. Fighting an Orc and dying can be a chance to try out a new character, being raised from the dead has few consequences in recent editions (if you pay enough), but level drain is still terrifying. A bad saving throw or two can undo months of adventuring. I’m writing about level drain in response to brcarl’s suggestion pot question from last year. I’d like […]