Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in
2011 and
2010 -- thank you for your support! Online since 2008, we've published
1,110 articles packed with GMing tips and advice, as well as
two books for GMs. Our
top 30 articles make a great starting point for new readers.
"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur
Last month, one of our readers, bonao94 made a suggestion: A round-up of awesome and/or innovative indie RPGs from the last few years that people who are trying to broaden their role-playing horizons should try out.
Being the most System Promiscuous Gnome in the Stew, I thought I would pick a few of my favorite games to share. I am always hesitant about the term “Indie” when it comes to ...
Over at the Suggestion Pot, Gnome Stew reader and high-level Cleric BishopOfBattle cast Divination (or maybe it was Find the Path; I’ve taken too many negative levels in d20 to be an expert). Anyway, he asked: How do the Gnomes go about getting better player feedback? Often articles mention "Ask your players" but I often have difficulty getting useful (or sometimes any) feedback from ...
Back in July, renner complimented us, rubbed the Gnome, and posted this on the Suggestion Pot. I’ve been playing/GMing a rules-heavy RPG system (Gurps), and now I’m moving towards FATE RPG, which is a very rules-light system. So, my suggestions for articles are: 1 – How can a rules-heavy GM adapt to a rules-light ...
You are done. You have run your campaign, and through scheduling follies, player-player conflicts, and the occasional near-TPK, you have guided your players through the climax of your storyline, and are now ready to pack it up and move on to a new campaign. Before you lay this campaign to rest, take an evening to sit with your players and review the ...
One our of intrepid readers, Chando42, posed a suggestion in the Gnome Suggestion Pot that many of us have struggled with over our GMing careers: having good player interaction with our NPCs. Characters that inspire and help drive your adventures versus stale cardboard cutouts that sit there to disseminate information (or hit points) and little else. Or the ones that make you mock them. Mercilessly. First we'll start ...
Over at the Suggestion Pot, Inumo wrote: As a first-timing DM, one thing that I’ve noticed lacking in many first-time-DM articles is just the basic, taken-for-granted stuff; how to use secret information, how to paint an environment picture, easy ways to keep track of initiative/char. stats/etc. for all the PCs and monsters, how to avoid MMO-style number-crunching, that kind of thing. Which ...