Posts Tagged by success
| June 1, 2012 | Posted by Patrick Benson |
If you want to be a great GM you must risk your current game being a failure over and over again. You need to take risks in order to get rewards. Rewards do not come to the people who do the safe and sure thing. People who do the safe and sure thing get mediocrity at best. Do you want to run a mediocre game? If you answered yes, stop reading this blog. In fact, stop reading any form of GMing advice whatsoever. If you…
| September 8, 2009 | Posted by Patrick Benson |
In a recent game that a friend ran we were railroaded as players. The game was a science fiction setting using Savage Worlds, and I and the one other player were both playing PCs who had arranged passage on a small starship. While the ship was docked at a space station the PCs were in private living quarters minding their own business. Panicked pounding on the door to the quarters followed by the captain of the starship entering and bleeding from a gunshot wound started…
| October 16, 2008 | Posted by Scott Martin |
Last week my game group had one of our most fun sessions in a while. I’ll try not to bore you with too many details [it's not just your character that you should avoid talking about at length] and we’ll see if there’s anything more generally useful we can pry out of the experience. The current status of the PCs The group consists of five eighth level PCs [in D&D3.5], who are slightly more powerful than the norm due to the intersection of minor house…












