Posts Tagged by storytelling
| October 10, 2012 | Posted by Troy E. Taylor |
Bringing a particular mood to a gaming table is one of the most difficult things for a GM to wrangle. First, a given group’s play style has to be receptive to mood-based storytelling. The players gathered for a beer ‘n’ pretzel-style table, for instance, are unlikely to embrace the approach, no matter how skillfully the GM executes it. The jocular table banter — which is how such a group defines “fun” (all the power to them) — pretty much precludes any other attempt at creating…
| June 15, 2012 | Posted by John Arcadian |
Recently, Emma Coats – a storyboard artist at Pixar – tweeted a bunch of tips for telling good narratives. They’ve gotten collected into a list of 22 story basics (she has more if you check out her twitter) and they’ve exploded all over the internet. kirkdent even suggested it over on our Suggestion Pot. The tips are great for any type of narrative, and we’re all big fans of learning things about roleplaying from other mediums. So here is Emma’s list, with some analysis and…
| May 4, 2011 | Posted by Patrick Benson |
You established what an epic campaign is for your group with act one, and you threw the PCs a few curveballs with act two, but now it is time to wrap up your campaign and this series of articles with act three! It is time to settle things once and for all between the heroes and the evil mastermind. Bring Back The Most Memorable NPCs From Previous Sessions The first part of act three is all about establishing that this will indeed be the final…
| April 27, 2011 | Posted by Patrick Benson |
In the first part of this three part series I focused on understanding what “epic” means to your group, deciding upon the scope of the campaign, and building up a sense of dread for the PCs before revealing a glimmer of hope. In this part I’m going to focus on creating a rivalry between the PCs and their supposed allies, unleashing the villains full force, and throwing in a twist to launch the campaign into its climax. But first I’m going to backtrack a bit…
| April 20, 2011 | Posted by Patrick Benson |
This is the first of a three part series on how to have an epic campaign in three acts. What constitutes an act may be a session, a month of gaming, or a certain span of achievement (i.e. – 10 levels of character advancement in D&D 4th Edition). This first part deals with the pre-campaign tasks and the first act. epic – noting or pertaining to a long poetic composition, usually centered upon a hero, in which a series of great achievements or events is…
| March 3, 2011 | Posted by Phil Vecchione |
This time last year, I had a chance to review and play, my favorite game for 2010, Fiasco (here and here). A few weeks later, I had a chance to talk to Fiasco’s author, Jason Morningstar. Last week, I saw a tweet that said a new Fiasco book, the Fiasco Companion, was in production. With obvious excitement I shot off an email to Jason, and he not only confirmed the tweet, but was kind enough to answer a few questions about the upcoming Fiasco Companion.…












