Posts Tagged by story pacing

A little while ago a buddy of mine decided to run an impromptu game. It was his second attempt and he did pretty well. There were only a few newbie GM mistakes and the game went over pretty well for the limited time we had to play. The biggest thing that I saw, and that sparked a thought in my head, was that the game was overpacked with details and sub-plots. There were too many plot lines going on at once, too many things for…

While I was watching old movies and cleaning out my basement a few weeks ago, I watched a movie that made me go “Wow! That was totally someone’s role-playing game!”.  It wasn’t the first time that happened to me, and this isn’t the first time that the idea has been discussed here on the stew ( 1 | 2 ). There are a lot of movies and TV shows that have the feeling of a roleplaying game in one way or another. There are some…

GMingAdvice03

When I was a younger GM, I ran a Teenage Mutant Ninja Turtles campaign.  I came up with a lot of great story arcs, but I would get so excited about them, that I ran them too fast. I burnt through several storylines so fast, that I had to reboot the campaign five times. Call it excitement, call it youth, but I got so excited about the story arc that I created, that I would take something that should have lasted a few months, and…