Posts Tagged by stats

Gnome Gnews

To close out 2012, I wanted to share my annual rundown of Gnome Stew’s site statistics and our milestones from the year. Let’s start with the numbers, with notes/comparisons to this time last year in parentheses: 158,274 unique visitors (up about 1%) 322,479 visits (up about 3%; approximately 52% of visitors are repeat visitors) 628,534 pageviews (up about 8%) Around 4,200 RSS/email subscribers (up about 7%) Around 2,700 subscribers (We purged thousands of spam accounts in 2012) 270 articles About 3,160 comments (about 23,600 total,…

Gnome Gnews

Today is Gnome Stew’s fourth birthday — we launched the site on May 12, 2008. (You can see all of our launch day articles here.) Sometimes I think the Stew comes off as a more polished operation than it really is. Not in the sense that we don’t put time and energy into producing polished content, because we do. But we started out as a bunch of GMs who love GMing and wanted to write about it and hopefully help other GMs love it as…

GMingAdvice03

In my last installment of Prep-Lite, I talked about the concept of Wireframes & Skins; using and re-using condensed NPC stat blocks, as a way to reduce prep time. In this article I am going to discuss, in more detail, some of the assumptions I was working under, how I condensed the stats I needed, and how I populated different tiers of NPC’s. The Assumptions So lets start with a few assumptions that guide this whole process. You may or may not agree with all…

GMingAdvice05

A few months ago I started down a path of reducing my prep for games that I run. I named my path of enlightenment: Prep-Lite. In my continuing quest to reach Prep-Lite nirvana, I decided to tackle another time sink in my prep: NPC (or Monster) creation. Along the way I learned some important lessons about NPC’s, and the difference between what players experience, and what GM’s see behind the screen, which ultimately lead to a way to make NPC’s quickly. The Issue:  NPC Creation…

GMingAdvice04

How do you and your group generate stats? A lot of games answer this question for you; Hero System and World of Darkness are two popular games that lack random stat generation. For the last twenty years most newly designed systems have lacked random stat generation, though the exceptions have been the biggest players in the field. D&D in all of its prior incarnations and the Palladium system have long relied on random rolls. In Dungeons and Dragons 3e (and all earlier variants), rolling for…