Posts Tagged by star trek
| January 16, 2013 | Posted by Don Mappin |
Have you run, or plan to run, an RPG in an established property? Chances are pretty good that if you have you’re more than familiar with the pitfalls of working within someone else’s playground. Beyond just genre emulation your players also have expectations in what such a game will entail. How can you best meet those expectations while staying true to the property? It’s a careful line to walk. Setting the Stage Whether it be Star Trek, Leverage, or your own favorite property there are…
| January 17, 2012 | Posted by Phil Vecchione |
What do Data, Odo, and the Pathfinder Gunslinger class have in common? Why is it that playing Amber with new players is so much better than with players who have played before? Why is it that splat books almost always dilute, if not ruin, the games they are made for? What the hell is the Weirdo Card? Want some answers? Lets get started. Note: I am going to make some sweeping generalizations. Take them with a grain of salt. Its done mostly to make my point.…
| December 6, 2011 | Posted by Martin Ralya |
If you’ve ever played or run just about any edition of D&D, but especially 3.x or 4e, imagine this scenario: Your party of 1st-level PCs all start the game with +5 weapons and 9th-level spells (or for 4e, 20th-level powers). In the context of the average D&D game, those characters are essentially gods. Sure, they’re fragile, inexperienced gods, but boy are they going to be able to make up for those deficiencies in short order. For most D&D campaigns, this would present a problem —…
| May 23, 2011 | Posted by Don Mappin |
Recently I was afforded the rare opportunity to slide into the center seat and be a guest GM — or “Narrator” in this case — for our regular Star Trek game. I say “rare” because in my 30 years of gaming, it’s something I’d never done before. It started innocently enough, with Martin not having enough time available to prep a game I casually made mention that Star Trek game ideas for me are like those old AOL discs that showed up in the mail:…
| January 1, 2011 | Posted by Don Mappin |
As part of our holiday-themed entry during the Gnome Stew break, here’s a rundown of building your own Excelsior-class (refit) starship as a Christmas gift and prop for your Star Trek game. What? Doesn’t everyone do this? The building of a 50 year old starship from a 15 year old model in pictures. I will confess to two great passions — among many — that include Star Trek and gaming. Having the chance to work them together brings me great joy. In early November I…
| September 19, 2008 | Posted by Martin Ralya |
Combat plays a significant role in most RPGs, and where there’s combat there’re characters getting hurt. Something I’ve observed is that rules for healing time are a major factor in setting the tempo of your campaign. How so? Let’s consider a few dramatically different approaches: D&D — Push the Healing Button! D&D in all its forms has always made healing spells, items and potions pretty readily available. How many parties go adventuring without a cleric or a healthy supply of healing potions? Very few. Accordingly,…












