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Award-Winning GMing Advice

Gnome Stew won the silver ENnie Award for Best Blog in 2011 and 2010 -- thank you for your support! Online since 2008, we've published 1,110 articles packed with GMing tips and advice, as well as two books for GMs. Our top 30 articles make a great starting point for new readers.

"I check Gnome Stew every day." -- Monte Cook
"fantastic blog for game masters, dungeon masters, and rpg fans" -- Wil Wheaton
"If you aren’t reading Gnome Stew, you’re missing out." -- Wolfgang Baur

The Weirdo Card

What do Data, Odo, and the Pathfinder Gunslinger class have in common? Why is it that playing Amber with new players is so much better than with players who have played before? Why is it that splat books almost always dilute, if not ruin, the games they are made for? What the hell is the Weirdo Card? Want some answers? Lets get started. Note: I am going to make some ...

Eating an Apple with Your Nose: Aligning Out-of-Game Expectations with In-Game Reality

If you've ever played or run just about any edition of D&D, but especially 3.x or 4e, imagine this scenario: Your party of 1st-level PCs all start the game with +5 weapons and 9th-level spells (or for 4e, 20th-level powers). In the context of the average D&D game, those characters are essentially gods. Sure, they're fragile, inexperienced gods, but boy are they going to be able to make up for ...

The Guest GM Experience

Recently I was afforded the rare opportunity to slide into the center seat and be a guest GM — or “Narrator” in this case — for our regular Star Trek game. I say “rare” because in my 30 years of gaming, it’s something I’d never done before. It started innocently enough, with Martin not having enough time available to prep a game I casually made mention that Star Trek ...

Building the Endurance

As part of our holiday-themed entry during the Gnome Stew break, here’s a rundown of building your own Excelsior-class (refit) starship as a Christmas gift and prop for your Star Trek game. What? Doesn’t everyone do this? The building of a 50 year old starship from a 15 year old model in pictures. I will confess to two great passions — among many — that include Star Trek and gaming. ...

Healing Time Sets the Tempo

Combat plays a significant role in most RPGs, and where there's combat there're characters getting hurt. Something I've observed is that rules for healing time are a major factor in setting the tempo of your campaign. How so? Let's consider a few dramatically different approaches: D&D -- Push the Healing Button! D&D in all its forms has always made healing spells, items and potions pretty readily available. How many parties go ...

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