Posts Tagged by Spotlight
| August 18, 2011 | Posted by Scott Martin |
Pixedragon asked (in the suggestion pot) about several things that often tangle together into a big knot: mysteries, clues, and the GM’s spotlight versus the player’s flashlights.
One thing that a good railroaded adventure (or module) has going for it is coherence. Because the players don’t have many options, the GM can spend a lot of effort working on the scenes that they know will happen. Even in a less structured game, the GM is still (usually) the arbiter of scene setting. There are at least two paths a GM can take when the game starts grinding gears.
| November 20, 2008 | Posted by Scott Martin |
I was cleaning our office [aka, the room where we toss piles of junk] last night when I stumbled on a box. As soon as I opened the box I smiled. I would have sworn that I’d tossed them out a few years ago– a mistake I rued. The magazine I found was Shadis. As soon as I saw the cover again, I fondly remembered many afternoons spent reading it. By the time I discovered the magazine they had already reached issue 13 (shown to…
| November 6, 2008 | Posted by Scott Martin |
Recently Vanir brought back a good post about the spotlight– who gets personal (as opposed to group) attention. Much of the article is about how a player should treat spotlight time, which started me along a path of thinking– who is responsible for spotlight distribution? Before I dive in, let’s figure out what we mean by spotlight. (Or cheat, and just use Martin’s definition in GMing 142: Spotlight Moments.) In some games, the default assumption is that each character acts alone, on essentially parallel but…












