Posts Tagged by splatbook
| March 26, 2012 | Posted by John Arcadian |
It sits there in your hand, this awesome module that has an incredible story, a great concept, a well thought out adventure path, and it’s perfect for the game you’ve always wanted to run…. except it’s not in the system you or your group likes to play. While standing in the game store, you mull over your options. You could pick up the source books for the system and work to learn it, you could see if someone else who is more familiar with the…
| January 17, 2012 | Posted by Phil Vecchione |
What do Data, Odo, and the Pathfinder Gunslinger class have in common? Why is it that playing Amber with new players is so much better than with players who have played before? Why is it that splat books almost always dilute, if not ruin, the games they are made for? What the hell is the Weirdo Card? Want some answers? Lets get started. Note: I am going to make some sweeping generalizations. Take them with a grain of salt. Its done mostly to make my point.…
| January 23, 2009 | Posted by Walt Ciechanowski |
Happy New Year everybody! I thought I’d start off this year by finishing off a series of posts from last year. Here’s the first installment in that regard. Last year, the latest edition of Dungeons & Dragons hit the shelves. One of the hopes for the new edition was that it would slim down the rules bloat from the previous edition. This is hardly unique; the latest version of the World of Darkness consolidated their slightly incompatible lines into a unified whole, GURPS consolidated their various…












