Posts Tagged by social skills

GMingAdvice04

It is no shock that some drivers are observing traffic and some drivers are focused on their own objectives. The ones who observe traffic are cooperative in the sense that they are working with others to prevent problems in order to get what they want, and the drivers who focus on their own objectives are taking dangerous risks in order to get what they want. The cooperative approach works out the best for everyone, while the selfish approach results in horrible wrecks on the road.…

Crock Pot

Today’s guest article was written by Gnome Stew reader Adam Meyers, the Modern Bard. Adam is starting a third party Pathfinder supplement publishing company, but he took the time out to write this passionate piece on how RPGs can be more than just games. Thanks, Adam! Warning: This article gets into the philosophy of RPGs and mentions the ’80s. You have been warned. I’m not a first generation D&D player, but I’m a pretty close second. Back when I was a kid my dad taught…

GMingAdvice012

Fred Hicks linked off to an article by Stephen called Why the Standard Social Skills?. It’s an excellent post, drawing parallels between several popular systems, and noting some of the oddities for character social skills in RPGs. You should read his post (and the comments), but I’ll emphasize a few points that spoke to me. Somewhere along the line, it became accepted fact that RPGs with social skills break them down in very similar ways: you have a skill to lie, a skill to persuade…