Posts Tagged by social contracts
| June 29, 2011 | Posted by Martin Ralya |
Reading Walt’s recent Fair or Foul: Death by Fiat article reminded me of a related incident from many years ago — one that’s interesting to look back on, and which includes a surprising number of serious GMing problems. I was probably around 13 or 14 at the time, and was a the lone player in a solo Warhammer Fantasy Roleplay campain. My character was ambushed by brigands and wasn’t able to fight them off. No problem — that’s part of the game, and I could…
| December 22, 2008 | Posted by John Arcadian |
Social contracts. The concept isn’t new to gaming, nor is it a foreign entity to the great gnome stew readers. While most of us are familiar with the concept, it is one that benefits from being brought up and discussed regularly. I’m hoping that this post will outline social contracts and point people to other sources that delve much more deeply into the subject. An outline and paraphrasing as it were. So lets skim the top and get this Social Contract 101 class started. Concept…












