Posts Tagged by social contract
| May 12, 2008 | Posted by Phil Vecchione |
In the world of RPG’s there are several classic RPG arguments that float around on various RPG blogs, message boards, and even raise their head in seminars at gaming conventions. I like to call these arguments, “spam arguments” because they are as original as the Nigerian 419 email message, and are just about as pointless. In hopes to have some kind of exorcism or cleansing ritual for Gnome Stew, I am going to present these 5 pointless arguments, discuss the root cause for each one,…
| May 12, 2008 | Posted by Kurt "Telas" Schneider |
One of the most important and least-discussed elements in a successful game is a shared set of assumptions about how and why the game is played. But many gaming groups want to jump straight to “the fun stuff” without making sure that everyone shares the same definition of “fun” (or even the same definition of “stuff”). A few minutes or even hours spent ensuring that everyone at the table agrees with (or at least is comfortable with) everyone else’s assumptions will prevent some potential disasters…












