27.png
 
New to the Stew? There are 617 articles packed with GMing tips and advice in our archives. Why not start with our Top 30 Game Mastering Articles?
"I check Gnome Stew every day." -- Monte Cook (see who else loves the Stew)

It’s Getting Late: Seven Ways to Stop Playing Before the End of an Adventure

We've all been there: The game is going gangbusters, but it's getting late. People have work or school in the morning, and you have to stop soon -- even though the adventure isn't over. Before my baby daughter Lark was in the picture, I was up for gaming until two or three in the morning on Saturday nights. I could sleep in the next day without any worries, so ...

What’s In Your Reality?

I forget... are we playing Saving Private Ryan, Doc Savage, or Dragonball Z today? "I want to shoot him with my trusty .45, blowing him back through the door and into the room. In the chaos, I'm going to dive in the room after him, tumble behind the couch, and come up in a ready position." "I'm going to run up the bamboo, jump off at thirty feet, bounce off ...

So You Want to GM a Roleplaying-Intensive Game, Part 3

(The first three steps, and my definition of "roleplaying-intensive," are in Part 1; tips 4-6 are in Part 2.) 7. Make Good on Your Promises By this point, you've made two promises to your players, one explicit and one implicit: Here's the kind of game I'm going to run. This is the explicit promise you made in in step three, when you pitched a roleplaying-intensive campaign to your players. The follow-through ...

So You Want to GM a Roleplaying-Intensive Game, Part 2

(The first three steps -- and my definition of "roleplaying-intensive" -- are in the first post in this series.) 4. Choose Your System Wisely Suggested by the Stew's own Patrick Benson in the comments on the first roleplaying-intensive game post, picking a system that reinforces the kind of game you want to run is critical. Some games are just better suited to a focus on roleplaying than others -- despite all ...

So You Want to GM a Roleplaying-Intensive Game, Part 1

There are probably as many ways to define "roleplaying-intensive" as there are gamers, but for talking purposes here's the definition I use: A game in which mechanics take a backseat to character interaction, where all (or nearly all) in-game decisions are purely character-driven and where most (or all) in-game conversation happens in-character. I've been running a Mage: The Awakening chronicle since October of 2007, and from the outset I ...

Don’t Fall For These RPG Arguments

In the world of RPG's there are several classic RPG arguments that float around on various RPG blogs, message boards, and even raise their head in seminars at gaming conventions. I like to call these arguments, "spam arguments" because they are as original as the Nigerian 419 email message, and are just about as pointless. In hopes to have some kind of exorcism or cleansing ritual for ...

Laying the Ground Rules – “Are you thinking what I’m thinking?”

One of the most important and least-discussed elements in a successful game is a shared set of assumptions about how and why the game is played. But many gaming groups want to jump straight to "the fun stuff" without making sure that everyone shares the same definition of "fun" (or even the same definition of "stuff"). A few minutes or even hours spent ensuring that ...

,

loading search form...