Posts Tagged by simple

GMingAdvice05

One problem that usually comes with GMing any successful RPG line  is rules bloat. Unless you’re running Call of Cthulhu (and I’m certain there are others), your successful RPG probably has several splatbooks that increase player character options. While many of these options are inspiring and help flesh out characters, they also tend to create headaches in terms of game balance, especially when you forget that Encounter #17 can be easily defeated by Advantage #32 in the Complete Guide to GM-Screwing III. A solution that works for…

GMingAdvice01

WOPR: “Would you like to play a game?” It is the beginning of a new millennium.  The anointed champions of the two greatest empires in existence square off for what may be the decisive battle for superiority. Rumors fly as the two champions and their massive armies prepare to take the field.  In the supersaturated environment, conjecture morphs into assumption nearly overnight, and the fans quickly divide into two camps, trading verbal volleys as the battle approaches. Is this a presidential election? The Olympics? No,…