Posts Tagged by shared narrative

Marvel Heroic Roleplaying

There’s a new game in town that you may or may not be familiar with, Margaret Weis Productions’ iteration of the latest Marvel superheroes RPG, Marvel Heroic Roleplaying. Having run every iteration of every Marvel RPG to date, I must say that the Marvel Heroic version may not only be the best but the first RPG in several years that has made me pause and appreciate the underlying mechanics within. Or in other words, made me feel like I wasn’t just doing the same old narrating exercise that…

When I get the chance to be a player I am generally pleased to play along with the story going on. Whatever published adventure or lovingly crafted personal story framework the Game Master has worked out is generally great by me. When I’m a Game Master however, I tend to get player input before I ever build up the scenarios of the actual game and I react to flags and indicators that the players throw out, wittingly and unwittingly, while we are gaming. This approach…

GMingAdvice01

It is no secret that I’m a fan of shared narrative in the games I run and create. If you are unfamiliar with the term, shared narrative is essentially handing narrative control of the story over to the players instead of the Game Master. If you want a more detailed explanation of shared narrative, here is an article that I wrote on the subject a while back.  Some games make shared narrative the cornerstone of their concept and I definitely enjoy these types of games.…